Toastur
New Member
Hello!
I've been working on my track for a while, but one thing I've always been unsure about is doing the terrain that's immediately next to the road. My current method to make some bit of the terrain, then array/curve it along with the main road then "sew" it by shinkwrapping a vertex group made up of the edge of the terrain to the road to fill any gaps.
However as you can imagine, this has its limitations which would take some time to fix (not that that's much of an issue) and I was wondering if anyone here may have some pointers or better ways to go about this, maybe even helpful add-ons. This is my first track so I'm open to any and all advice/criticism.
Thanks!
(Sorry if something like this has been asked already, I looked around for quite a bit but most of the stuff I came across was either for 3DS or was just mentioned with no pictures/details.)
I've been working on my track for a while, but one thing I've always been unsure about is doing the terrain that's immediately next to the road. My current method to make some bit of the terrain, then array/curve it along with the main road then "sew" it by shinkwrapping a vertex group made up of the edge of the terrain to the road to fill any gaps.
However as you can imagine, this has its limitations which would take some time to fix (not that that's much of an issue) and I was wondering if anyone here may have some pointers or better ways to go about this, maybe even helpful add-ons. This is my first track so I'm open to any and all advice/criticism.
Thanks!
(Sorry if something like this has been asked already, I looked around for quite a bit but most of the stuff I came across was either for 3DS or was just mentioned with no pictures/details.)