Oh, wow.. very nice tool ! Just watched the whole 40min of it

. Thanks for bringing it up - will watch this closely.
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I'll use this post, to collect useful information.
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From AC member
Snjper:
Very easy to use.. was able to whip up VIR and Laguna Seca in ~10min... (no track side objects)
Right now RTB(v1.0) is not a fully functional so you'll need to do some tinkering to get things to work/look right.
once you get the steps right and using saved objects (starts,pits,trees,...) within minutes you can have a fully functional track that looks pretty darn awesome.
Some notes...
- google functions work surprisingly well but google is not perfect...
- performance.. its kinda gpu hungry ... helps to create a gpu profile that uses lower settings.
- make sure you save your work! every time you make a change!
.. there's no undo.. so save your work and also make copies of the project folder once you've made bigger changes...
- my workflow if you will... RTB -> 3dsmax -> ksEditor -> AC

.. fbx - import centimeters, export meters -- for the new, AC_PIT_0 and AC_START_0 (1m box, ~1m off the ground), Y is UP, Z forward rotate X axis +90.. thats all you need for PRACTICE
- no real need to mess with the shader settings...
- I, smooth the track surface using max.. it can be done using RTB but I just had better luck..
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