Looks indeed very accurate, great job! I never drove this track.Here is a short video to check all the elevation changes and curb positions.
I am quite pleased with the result. LIDAR did a good job.
Sharpening that background would require a texture size most people's GPUs cant handle yet,View attachment 5202
And there is my house: so please sharpen the background!
Very nice! That really makes you look forward to it!
It makes a nice landmark thoughSome more progress on buildings. That "ADAC Turm" building was a very difficult and time consuming one.
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The joke of the round dome is that a maximum of 12 people can be in it, the statics do not allow more. Smooth misconstruction!It makes a nice landmark though. gg
Hello Gunnar333, apparently you are the only one I could find on the internet that mentioned the successful usage of Substance Painter /PBR workflow on Assetto Corsa.
Could you please share your workflow briefly?
Like the export phase and which maps do you compile for the different dds.
Some insight on which shaders you use would be really appreciated.
I am a professional 3D artist but a complete newb when it comes to modding.
Still, i am all about learning and creating nice stuff in the future.
Thank you and excuse my ignorance.
But but, HOW?Managed to get a working digital clock in game!![]()
with CSPBut but, HOW?It's fantastic.
Very ingenious, I love hive mindwith CSP
I made a condition ini for HH:MM digital clock with 4 digit 7 segment display
use it like a digital flag track light (see comment in ini file)
would be cool if someone can take it as an example to do something like this:Very ingenious, I love hive mind. Thank you for sharing.