RacingSounds
New Member
Hi guys, so I've been experiencing this scaling issue while exporting a car from Blender to KSeditor. The car shows up in the right size, and works fine in-game, but the objects themselves are scaled in a wrong way. They usually come up around 0.5 (same for all objects) instead of 1.0, all while they do look fine within KSeditor. When adding certain CSP features, such as 'Wobbly Bits', causing the specified object to enlarge (and sometimes rotate) when activated in-game.
I've tried different import and export options from FBX to KSeditor, getting the same result every time. I can't seem to replicate this when importing and exporting a Kunos-car, so my thinking is that it's got something to do with the mod-car itself, their meshes or properties. I just have no idea where to start searching, or how to fix this. I might well overlook something obvious, or have made an mistake somewhere along the line but I can't figure out what it is at this moment
Has any of you seen this before, or got an idea as to how to fix/where to look to resolve this issue?
Thanks a lot in advance!
The values in the properties of the mod-car
Compared to a Kunos car:
I've tried different import and export options from FBX to KSeditor, getting the same result every time. I can't seem to replicate this when importing and exporting a Kunos-car, so my thinking is that it's got something to do with the mod-car itself, their meshes or properties. I just have no idea where to start searching, or how to fix this. I might well overlook something obvious, or have made an mistake somewhere along the line but I can't figure out what it is at this moment
Has any of you seen this before, or got an idea as to how to fix/where to look to resolve this issue?
Thanks a lot in advance!
The values in the properties of the mod-car

Compared to a Kunos car:
