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QUESTION Separation of materials and number of polygons not identical to blender

Klio

Member
Hello community.

I have a question about how materials work and the statistics of poly and mesh.

I currently proceed this way to export my mesh:

1 - I link all the meshes containing the same materials.
2 - I divide the mesh that contains the same material by 60k poly.

I reproduce all this for each material, I don't know if it's the right method but it works, however I have a problem:

When I carry out this operation I look on blender for the number of polys then I divide but when I export my mesh to kseditor I get errors and the number of poly has no link with what I divided on blender .

I am going to export a mesh of 60k poly I am going to have 150k or other figure but never below, I am therefore obliged to divide the mesh by 10k poly, but by doing this I considerably increase my number of objects.
 

fughettaboutit

aka leBluem
i see, yes, but i meant its not only about verts count only
also uv/edges/faces make a difference, they are all part of the mesh
 

Klio

Member
Ah okay there is a document or something for this information, because we lose optimization by dividing a lot
 

fughettaboutit

aka leBluem
the link above - there is a calculation and in next post a link to the orignal blender kn5 export addon, where i got this from
 

Klio

Member
I finally have to cut all my meshes into 10,000 polygons.
Suddenly I have a huge amount of objects, 1,300 objects for only 9,000,000 poly.
I should only have 130...
- 9,160,000 heads
- 9,430,000 Poly
- 18,000,000 edges
- 1,300 Objects
I don't understand the calculations completely but it seems enormous to me for nothing.
 
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