Hey
I was hoping someone could help me check out my blender file.
Ive been using sketchup to make and texture an object..
then i use a plugin for sketchup, to save as a blend file. http://sketchup2blender.com/blendup-features
now the object and textures load fine in blender when i change viewport shading to material.
textures are exactly the same as in sketchup.
but when i try and export to fbx and load the object in ACeditor the textures are not loaded,
i can find the textures and reapply them in ACeditor, but now the position of the textures from sketchup are lost.
i have made a texture folder with my texture in them. but ACeditor just creates a Null texture and uses that instead.
im a horrible noob, this is some confusing stuff, could someone look at my attached .blend file and see if the texture settings are good to export?
only thing i changed from the sketchup.blend file was selecting dds instead of png textures,
but i had the same result trying to export with the png`s.
I was hoping someone could help me check out my blender file.
Ive been using sketchup to make and texture an object..
then i use a plugin for sketchup, to save as a blend file. http://sketchup2blender.com/blendup-features
now the object and textures load fine in blender when i change viewport shading to material.
textures are exactly the same as in sketchup.
but when i try and export to fbx and load the object in ACeditor the textures are not loaded,
i can find the textures and reapply them in ACeditor, but now the position of the textures from sketchup are lost.
i have made a texture folder with my texture in them. but ACeditor just creates a Null texture and uses that instead.
im a horrible noob, this is some confusing stuff, could someone look at my attached .blend file and see if the texture settings are good to export?
only thing i changed from the sketchup.blend file was selecting dds instead of png textures,
but i had the same result trying to export with the png`s.
Attachments
-
883.6 KB Views: 526