Jordan Nixon
New Member
Hello all,
-------------------------------------Intro-------------------------------------
I have been a lurker here for quite a while. I finally decided a few months ago to try my hand at building a track. I have read through a ton of threads here trying to learn and soak in information.
I love Australian V8 Supercars, and really wanted to drive/race Sydney Olympic Park and I haven't seen any good mods for it. That is what led me to attempt to create this track. Be warned, I have basically zero 3d modeling experience. I created a few ovals and other simple tracks just to figure out the basics. But this is my first attempt at a real track.
I'm hoping the first response isn't a link to a mod for this track that already exists.. I mean, I would be happy to finally have a mod for this track. But, I am also having fun learning to create it!
As of right now, it is just streets and walls, with a few extra objects I have been playing around with. There is nothing in the background yet. I want to be sure the driving surface is correct first. The textures and walls are just a place holder for now, I will work with those once the driving surface is how I like it. One more thing, I don't have runoff areas blocked off yet. It is possible to drive down the wrong road and hit an invisible barrier.
I am using V8SCorsa mod to test the track. https://v8scorsa.weebly.com/
Here is a link to google drive folder where I will share the track. You should just be able to install via content manager. Be sure to click into the version folder and download the 7zip file.
https://drive.google.com/drive/folders/17ruVHD7UDOXbKXqQ5zywQc75vah9ACC2?usp=sharing
-------------------------------------Focus Right Now-------------------------------------
All constructive criticism/feedback is appreciated. Please keep feedback to the track layout, elevation, and kerbs for now. Again, I am an amateur at best when it comes to 3d modeling. Just here to learn and have fun.
Elevation Change - Dawn Frasier Avenue has been tricky. The Blender GIS data on the elevation was pretty horrible. I have watched several Supercars replays trying to replicate. I would love feedback, especially if anyone around here has driven Dawn Frasier Avenue.
Turn 2, 3, and 4 - This left-right-left section has been tricky. To me it still doesn't feel quite right, but it is really hard to tell. I have been trying to compare the speed I can carry through and compare it to replays.
Turn 8 (Edwin Flack to Dawn Frasier) - This little section has been tricky as well. The shape of the corner is a not quite a 90 and should have a later apex. I think I am getting close, I will probably adjust some more.
Kerbs - I have rebuilt kerbs a few times. Supercars uses very aggressive sausage kerbs. My first attempt was way too small, you could just drive right over them with few repercussions. They are quite a bit larger and less forgiving now.
-------------------------------------Future-------------------------------------
This is what I'm planning on doing once I get the track layout, elevation, and kerbs correct:
-Add more detail to track surface and add fluctuations and bumps so it isn't just a smooth surface.
-Work on road textures
-Rework the walls, make them look nicer and add the fence.
-Add all the braking markers and other track items (cones, tires, etc)
-Work on adding trees/shrubs that sit along the road
-start working on the rest of the environment
I know it is a lot more complicated than this, just trying to work out a basic structure of what I am planning.
-------------------------------------Intro-------------------------------------
I have been a lurker here for quite a while. I finally decided a few months ago to try my hand at building a track. I have read through a ton of threads here trying to learn and soak in information.
I love Australian V8 Supercars, and really wanted to drive/race Sydney Olympic Park and I haven't seen any good mods for it. That is what led me to attempt to create this track. Be warned, I have basically zero 3d modeling experience. I created a few ovals and other simple tracks just to figure out the basics. But this is my first attempt at a real track.
I'm hoping the first response isn't a link to a mod for this track that already exists.. I mean, I would be happy to finally have a mod for this track. But, I am also having fun learning to create it!
As of right now, it is just streets and walls, with a few extra objects I have been playing around with. There is nothing in the background yet. I want to be sure the driving surface is correct first. The textures and walls are just a place holder for now, I will work with those once the driving surface is how I like it. One more thing, I don't have runoff areas blocked off yet. It is possible to drive down the wrong road and hit an invisible barrier.
I am using V8SCorsa mod to test the track. https://v8scorsa.weebly.com/
Here is a link to google drive folder where I will share the track. You should just be able to install via content manager. Be sure to click into the version folder and download the 7zip file.
https://drive.google.com/drive/folders/17ruVHD7UDOXbKXqQ5zywQc75vah9ACC2?usp=sharing
-------------------------------------Focus Right Now-------------------------------------
All constructive criticism/feedback is appreciated. Please keep feedback to the track layout, elevation, and kerbs for now. Again, I am an amateur at best when it comes to 3d modeling. Just here to learn and have fun.
Elevation Change - Dawn Frasier Avenue has been tricky. The Blender GIS data on the elevation was pretty horrible. I have watched several Supercars replays trying to replicate. I would love feedback, especially if anyone around here has driven Dawn Frasier Avenue.
Turn 2, 3, and 4 - This left-right-left section has been tricky. To me it still doesn't feel quite right, but it is really hard to tell. I have been trying to compare the speed I can carry through and compare it to replays.
Turn 8 (Edwin Flack to Dawn Frasier) - This little section has been tricky as well. The shape of the corner is a not quite a 90 and should have a later apex. I think I am getting close, I will probably adjust some more.
Kerbs - I have rebuilt kerbs a few times. Supercars uses very aggressive sausage kerbs. My first attempt was way too small, you could just drive right over them with few repercussions. They are quite a bit larger and less forgiving now.
-------------------------------------Future-------------------------------------
This is what I'm planning on doing once I get the track layout, elevation, and kerbs correct:
-Add more detail to track surface and add fluctuations and bumps so it isn't just a smooth surface.
-Work on road textures
-Rework the walls, make them look nicer and add the fence.
-Add all the braking markers and other track items (cones, tires, etc)
-Work on adding trees/shrubs that sit along the road
-start working on the rest of the environment
I know it is a lot more complicated than this, just trying to work out a basic structure of what I am planning.