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Track Conversion To Assetto Corsa: General Discussion

DrDoomsLab

Member
Id be happy to run though it and test it. Be interesting to see if there's anything you recommend to do that is different from what i might do.

BTW, A plugin for 3dsmax i find very helpful, interactive renamer: http://cbuelter.de/?p=352

Cheers.
 

Ricardo Rey

Active Member
Id be happy to run though it and test it. Be interesting to see if there's anything you recommend to do that is different from what i might do.

BTW, A plugin for 3dsmax i find very helpful, interactive renamer: http://cbuelter.de/?p=352

Cheers.
Thanks for your reply. Hopefully you can add additional detail to the process.

While it is possible to simply delete the non AC assets and to define the appropriate; 1ROAD, 1 GRASS, 1PIT, etc. scheme to the object files, then add the Start/Pit/time cubes, do some dx9 shading, and simply save to a .kn5 and your in game; the intent of the tutorial will be to go through a more detailed process. A lot of the process will be linked to threads already posted here on how to use the editor, 3d program, extracting the track mesh for smoothing etc. So basically defining the process in one location with links on how to do it. Most of the process, I did not originate, if any.

I will try to have it done soon and hopefully with the help of others it can be refined afterwards. I do look forward to getting input and making it better.

Cheers!
 
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