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QUESTION Track doesn't appear in AC Editor.

Ep1c

New Member
OK, scale is 1 now. Textures are from texture folder (they were assigned to downloads somewhere, so they would not appear in the editor).

For the size, should it remain the same ? (aka 200m x 200m ?) Or bigger ?

View attachment 1962

LE: here is the link.
Also, it seems there is an error in the surfaces.ini. The key should be PIT, not 1PIT.
I didn't realise it was so small. Idk who you are asking but it probably should be made larger.
 

luchian

Administrator
Staff member
I was asking you since it's your track :D. But the Blender file is ok now so you can scale it yourself if you wish.

Just select all surfaces (hold Shift), press S and enter scale factor (e.g. 5, for 5 times bigger).

Then reposition the spawn objects.

When you are done playing, don't forget to normalize scale before export (ctrl+a, apply scale).

Sent from my phone using Tapatalk
 

Ep1c

New Member
I was asking you since it's your track :D. But the Blender file is ok now so you can scale it yourself if you wish.

Just select all surfaces (hold Shift), press S and enter scale factor (e.g. 5, for 5 times bigger).

Then reposition the spawn objects.

When you are done playing, don't forget to normalize scale before export (ctrl+a, apply scale).

Sent from my phone using Tapatalk
Thank you
 

Ep1c

New Member
I was asking you since it's your track :D. But the Blender file is ok now so you can scale it yourself if you wish.

Just select all surfaces (hold Shift), press S and enter scale factor (e.g. 5, for 5 times bigger).

Then reposition the spawn objects.

When you are done playing, don't forget to normalize scale before export (ctrl+a, apply scale).

Sent from my phone using Tapatalk
I still can't get it to appear in KSeditor :(
 

luchian

Administrator
Staff member
It seems it's loading now. Not sure what help do you need.. What is your question ?
 

luchian

Administrator
Staff member
No problem, but you need to study at least the available resources. You need to walk before you can run :).

Sent from my phone using Tapatalk
 

luchian

Administrator
Staff member
All these questions have been answered lots of times in the basic guide thread. Have a look here, for example. #1 will most likely apply to your situation also. If not, the replies after that definitely will.

Having said that, I will however also say that it seems you consider your time more valuable than other people's.. :ninja:. And with the risk of sounding impolite, I think you could at least have the courtesy to read just a little bit before asking "now what". Therefore, unless it is a question that hasn't been answered before (or that it's not obvious) I will stop answering to this thread. Good luck.
 

GRLap

Member
I can't see a track in KS Editor, after loading it from its fbx file. The normals are all pointing "out" in the fbx. The scale seems correct, i.e. the terrain is 2,000 meters x 1,800 meters. The track fbx in blender appears below, and the same fbx imported into KS editor. The model tree is in kseditor but nothing is visible in the KS editor viewport, aside from the dreaded black-hole. The materials seem to be loaded into KS editor (picture below).
blender.png
kse.png
materials.png
 

GRLap

Member
Whats your FBX export scale?
You can see the size of the track/terrain in the blender photo above, 2,000 x 1,860 meters.
Export scale is 1.0
You can see a representative size of an object in the KSE photo, e.g., 862 meters radius

export dialog box:

export.png
 
Last edited:
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