The analysis is based on pixel motion from video that has resolution and frame rate limits.
Defining a point-of-view (POV) referential determine what kind of vibrations we look at.
For example, stabilize an helmet ... or stabilize the horizon ... or stabilize the frame body ... or stabilize the tyre's hub, all these are possible POV.
Repeated from the other post
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Track roughness shakes the tyre patch RLCy connected to wheel hub RLCy connected to the car frame RLCy connected to driver body RLCy connected to the helmet.
NOTE: RLCy means "resistance, inductance, capacitance", the "y" to create an adverb 8)
(more useless reading
https://www.scielo.br/scielo.php?pid=S1678-58782011000300005&script=sci_arttext&tlng=pt)
You can attach the cam to the car frame seen a) some horizon (as stabilizer aim) and b) the wheel hub (to get his vibration)
OR,
with the same cam position, a) aim some horizon and b) get vibration from the driver's helmet
OR,
put the cam onto the driver's helmet and stabilize some horizon to infere the cam vibration.
Infering track roughness from helmet motion is not direct (see the 4 RCL links) but, if you want to simulate driver seat vibration and/or induced tyre slip/grip, you have more data then nothing.
Concerning speed and bump, they are frequency related (see graph in the preceding useless reading) and, through 4 RCL links, subject to interpretation.
Take the Nissan Micra race, these suspensions are too soft and too much unlink helmet-track.
Take open wheel car and the helmet-track link is more pertinent.
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Data file content :
Frame number : Frame number of the source video. For interlaced video, the frame number will have an 'A' or 'B' appended, depending on the field.
Pan X : The number of horizontal panning pixels between (the middle line of) the previous frame and current frame.
Pan Y : The number of vertical panning pixels between (the middle line of) the previous frame and current frame.
Rotation : The number of degrees of rotation between (the middle line of) the previous frame and current frame.
Zoom : The zoom factor between (the middle line of) the previous frame and current frame.