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QUESTION Track load error "containing no starting positions"

Valer407

New Member
Hi,
I have problem with my track. Unfortunately error is at the end of track making process. I really spend lot of time and work into this map, i dont want to put that time into trash can so i thought people from this forum might help me. About track i made it in RTB (added start lines etc.). After trying to open track with game this error appear. Meaby someone knows how to fix it.



upload_2020-10-21_1-6-4.png
 

Valer407

New Member
ok, here it is:
-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: bstok []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/bstok/bstok.kn5
VERSION=5
Loading 20 textures
DEBUG TIMER: TrackAvatar::init3D():926.607700
CREATING STATIC SUBSPACE AT INDEX:10001
LOOKING FOR: content/tracks/bstok/ai/fast_lane.ai
DEBUG TIMER: AISpline::calculateNormals:0.001400
LOOKING FOR: content/tracks/bstok/ai/pit_lane.ai
NO PIT LANE FOUND: content/tracks/bstok/ai/pit_lane.ai
Scanning 0 points
SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0
Hint file :content/tracks/bstok/data/ai_hints.ini not available
DEBUG TIMER: INIT TRACK SPLINES:0.790100
DEBUG TIMER: TrackAvatar::initPhysics():405.020300
IDEAL LINE FROM AI LINE
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 0.000000
DEBUG TIMER: TrackAvatar::TrackAvatar:1345.785000
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 12.000000
[TEMPERATURE] ROAD: 17.000000
[WIND] SPEED_KMH_MIN: 10.000000
[WIND] SPEED_KMH_MAX: 10.000000
[WIND] DIRECTION_DEG: 0.000000
[RACE] CARS: 1
Kunos Simulazioni: CRITICAL ERROR
CANNOT HAVE 0 CARS IN RACE.INI

CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9BDD73B29)
00007FF9BDD73B29 (KERNELBASE): (filename not available): RaiseException
d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::eek:nIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9BEE77C24)
00007FF9BEE77C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C03CCEA1)
00007FF9C03CCEA1 (ntdll): (filename not available): RtlUserThreadStart
 

Valer407

New Member
Do you know how could i add it to my track, like i said im using RTB and i already added start lines. Meaby i can transfer my track from RTB to 3dsmax and here add starting grid object and pit object.
 

Johnr777

Moderator
Do you know how could i add it to my track, like i said im using RTB and i already added start lines. Meaby i can transfer my track from RTB to 3dsmax and here add starting grid object and pit object.
You should be able to do add position objects with RTB... but anyways, going the blender or 3dsmax route is the way to go if you want a decent track.
 

Valer407

New Member
upload_2020-10-21_17-6-9.png


The problem is that i added positions in RTB, but they are not working. Meaby im doing something wrong. If not i will just put my track from RTB into 3dsmax and add position obejects.
 
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