Hello,
I am working in modeling a Track by using diferent tools (3dsim, 3dsmax, Race Track Builder, etc), so I hope someone can help me with thise issue:
1. I imported a track from F12015 using 3dsim, then comparing it to my work. I am amazed by the detail as size of elements from F12015 tracks, so if I play F12015 tracks they run with hi frame rate with no issues. On the other hand when I do tests in AC with basic my basic track, as I increase elements frame rate drops.
I also do the same with AC tracks, I import them via 3dsim then export them as FBX in order to compare them vs F12015, for this I import both tracks in 3dsmax so I see lot of detail as larger objects in F12015.
Is F12015 display engine much more efficient compared to AC?
2. Any suggestions to decrease face count in 3dsmax with modifiers, quality/performance balance?
I am posting a pic, left F12015 R AC
I am working in modeling a Track by using diferent tools (3dsim, 3dsmax, Race Track Builder, etc), so I hope someone can help me with thise issue:
1. I imported a track from F12015 using 3dsim, then comparing it to my work. I am amazed by the detail as size of elements from F12015 tracks, so if I play F12015 tracks they run with hi frame rate with no issues. On the other hand when I do tests in AC with basic my basic track, as I increase elements frame rate drops.
I also do the same with AC tracks, I import them via 3dsim then export them as FBX in order to compare them vs F12015, for this I import both tracks in 3dsmax so I see lot of detail as larger objects in F12015.
Is F12015 display engine much more efficient compared to AC?
2. Any suggestions to decrease face count in 3dsmax with modifiers, quality/performance balance?
I am posting a pic, left F12015 R AC
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