Tino14
Member
Hello, I have a little problem with my trees.
I started with a small part then I exported them to kseditor and tested in games and I had no worries at all, so I continued until I made more than 9000 trees and that's where it happened my worries.
Not having the possibility to export all the trees at the same time 9000 seems quite big to me so kseditor crashes (I think, it may be another problem) So I joined all the trees together for the first time on blender , then I separated them by materials to make the famous KSTREE_GROUP_A so I gathered all the trees with the same materials then I renamed them KSTREE_GROUP_A , KSTREE_GROUP_B... Knowing that during the first try when the trees worked I had not only two groups for 5 materials, Once finished I exported them to kseditor.
And that's where my problem arises, I wouldn't explain too much, but the trees have very special lighting, the trees on the right side have no reflection and those on the left side have huge reflections (see photo below) .
So I have to remove the Ksdiffuse to 0 so that all the trees are the same texture but suddenly when we change the weather on the game the trees are too bright, others not enough, others too bright...
also I have the impression that are my detailed or something of the style but really less clean than on the first version.
If someone could tell me where the problem is coming from, it would be super nice. Have a nice day.
Without Ksdiffuse
With KSdiffuse in-game
I started with a small part then I exported them to kseditor and tested in games and I had no worries at all, so I continued until I made more than 9000 trees and that's where it happened my worries.
Not having the possibility to export all the trees at the same time 9000 seems quite big to me so kseditor crashes (I think, it may be another problem) So I joined all the trees together for the first time on blender , then I separated them by materials to make the famous KSTREE_GROUP_A so I gathered all the trees with the same materials then I renamed them KSTREE_GROUP_A , KSTREE_GROUP_B... Knowing that during the first try when the trees worked I had not only two groups for 5 materials, Once finished I exported them to kseditor.
And that's where my problem arises, I wouldn't explain too much, but the trees have very special lighting, the trees on the right side have no reflection and those on the left side have huge reflections (see photo below) .
So I have to remove the Ksdiffuse to 0 so that all the trees are the same texture but suddenly when we change the weather on the game the trees are too bright, others not enough, others too bright...
also I have the impression that are my detailed or something of the style but really less clean than on the first version.
If someone could tell me where the problem is coming from, it would be super nice. Have a nice day.
Without Ksdiffuse
With KSdiffuse in-game