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Trois-Rivieres - Rallycross V.A1

Trois-Rivieres - Rallycross V.A1 2019-02-06

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David Sirois

New Member
David Sirois submitted a new resource:

Trois-Rivieres - Rallycross V.A1 - Trois-Rivieres - Rallycross track - Alpha1 version

This is my first track.

It is Trois-Rivières Rallycross. I made it in SketchUp and found a way to import it in Assetto Corsa. Everything seems to work fine but as it is my first track, Im sure there are still a lot of graphics improvements I can do.

I would like some people to test it and give me some feedbacks please.

Functionnal in practice
AI not tested
Multiplayer not tested

Hope you like it.

View attachment 3125
View attachment 3126
View attachment 3127...
Read more about this resource...
 

Martin Dupuis

New Member
Hi David, very good start.
It's nice to see less known local circuits being added.

Are you also thinkig about doing the whole road circuit ?
 

Patrice COte

Active Member
That's a good start. I'm surprised you could make it from sketchup. I don't really know sketchup capabilities for texturing, but that's one area that needs some work. I did get some stuttering at a couple of places, make sure all your textures are in DDS format.

The track environement and buildings give a nice feeling of the place (I drive the full track with my car whenever I stop at Trois-Rivières).

I had the idea of making the full track based the governement Lidar data (covers about 65% of the full track). But I'm really not progressing fast enough on my vintage Mt-Tremblant. So not sure I'll embark in another project before the end of 2019.

I could send you some textures to improve the asphalt. Send me a personnal message if you are interested.
 

David Sirois

New Member
Hi David, very good start.
It's nice to see less known local circuits being added.

Are you also thinkig about doing the whole road circuit ?
Hi Martin

No Im not thinking about doing the whole road circuit. It already exist on rFactor 1 so maybe someone can transfer it...
 

David Sirois

New Member
That's a good start. I'm surprised you could make it from sketchup. I don't really know sketchup capabilities for texturing, but that's one area that needs some work. I did get some stuttering at a couple of places, make sure all your textures are in DDS format.

The track environement and buildings give a nice feeling of the place (I drive the full track with my car whenever I stop at Trois-Rivières).

I had the idea of making the full track based the governement Lidar data (covers about 65% of the full track). But I'm really not progressing fast enough on my vintage Mt-Tremblant. So not sure I'll embark in another project before the end of 2019.

I could send you some textures to improve the asphalt. Send me a personnal message if you are interested.
Hi Patrice

Thanks for the feedback.

Yes, everything is done in Sketchup except for the Spawn Objects witch are done in Blender (Spawn Objects are always at position 0,0,0 when done in Sketchup). Most of the textures are in JPG format (Sketchup does not support DDS) and I was surprised most of the textures were OK in Assetto Corsa. I can change it to DDS in AC Editor if they cause stuttering.

Yes I know I need to work on the textures. The main problem in Sketchup is that it does not support texture distortion so it need a lot of work to make track texture look good.
 
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