Always prefer circuits to be realistically bumpy as a personal preference.It would likely be good to have someone have a look at them. I did 2 sets, one where the track cameras are in game and a roadside type one but they arent that great. Its the same system for the Jumbotrons so some camera work there would likely make those a lot better too.
The AI could likely use some work too. Just have to be careful of the location of the pit one vs the one coming out of T5 because if those are too close it gives the wrong way message.
Current list of to dos before this version is ready as an initial version
-Move tracksounds
-Redo remainder of trees, retexture and replace
-Finish track lights and add a few city lights and vehicle lights. Im not going to spend a ton of time on the city lights.
-adjust some textures, Pit road texture, start box texture. May just remove those.
-Start lights on main straight working.
-Final touches to adjusted pit wall.
-Fix some tents and things that are misaligned or not touching the ground
-Fix the skytrain mesh and redo UVwrap. Its hollow from the bottom as it was never designed to be moved.
-Put the original vehicles back in place for this version.
-make a second surfaces ini with less bumps. Im not sure people will like it as bumpy as I do.
-fix balloon and blimp location in ini and files as i have it in a master but would like to include.
-double check ext config and clean it up. its a mess right now.
-make a readme with credits.
-Likely a couple of other things. The textures dont look so blown out now so hopefully people could test them in a variety of conditions.
Possible
-redo a few textures so that they are combined into one instead of having 8 for one mesh.
Annoys me when modders (in general) make a circuit so smooth as to remove any character from it.
Unless, of course, the real life circuit is smooth to begin with /
But hey - just a personal preference.