AC member NightEye (<thank you) gives a solution for working track lights. As I always seem to stumble upon the original post, and then forget it until I ask myself the question again, here it is as well:
Create a 'semaphore.ini' in your data folder.
This will get you three red lights for 'ready (TYPE=1)' (first 1, then another one, and then another one; see ORDER=X) and green for 'start' (TYPE=2).
In order for any lights to show up you create an object and name it AC_SEMAPHORE_RED/_GREEN (I think any name would do the job as long as they correspond to NAME=X).
Personally, I didn't yet tried it, so let us know about your results
.
Create a 'semaphore.ini' in your data folder.
Code:
[GROUPS]
DISQUALIFIED=0
READY=3
START=1
[COLOR]
INTENSITY=2.2
[OBJECT_0]
TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START
NAME=AC_SEMAPHORE_RED
ORDER=0 ; it's the first of its set to be turned on
[OBJECT_1]
TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START
NAME=AC_SEMAPHORE_RED
ORDER=1 ; it's the first of its set to be turned on
[OBJECT_1]
TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START
NAME=AC_SEMAPHORE_RED
ORDER=2 ; it's the first of its set to be turned on
[OBJECT_2]
TYPE=2 ; 0=DISQUALIFIED 1=READY 2=START
NAME=AC_SEMAPHORE_GREEN
ORDER=0 ; it's the first of its set to be turned on
This will get you three red lights for 'ready (TYPE=1)' (first 1, then another one, and then another one; see ORDER=X) and green for 'start' (TYPE=2).
In order for any lights to show up you create an object and name it AC_SEMAPHORE_RED/_GREEN (I think any name would do the job as long as they correspond to NAME=X).
Personally, I didn't yet tried it, so let us know about your results