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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

Tony Bew

New Member
Did you copy and rename the audio .bank file ?
NO I didn't , sorry must have missed that somewhere. And yes it fixed the problem thanks.

Do you think it is feasible for me as a complete duffer to create a car of my own (Chrysler Xfire) after following the tutorial or should I just stick to modding? I have a basic car model for the Xfire which I downloaded free. Also there is a paid better one around.
 

luchian

Administrator
Staff member
The tutorial here, will get you starting (seeing your car ingame). However, to make it an enjoyable experience, you'll need to go further, following the pdf provided by Kunos. And to make it realistic(ish), you need some "engineering" thinking, because you'll need to crunch values and measurements into the physics file.

That being said, it's not rocket science. It all depends on how much time and energy you wish to put into this. You will encounter difficulties, or even be stuck at times. Just don't give up, and you'll manage.

So my advice: no matter if you are a noob, don't let that stop you at least from trying.
 

KipsyNow

New Member
Hi, I'm having troubles with the ksEditor, when I import the acm_tutorial_basic.fbx the camera is under the car and the zoom (via mouse wheel) can't go farther than that (see the picture attached).
How to move the camera in this tool?
 

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luchian

Administrator
Staff member
I appreciate the optimism :lol:. Good spirit at least !

PS: the mouse-scroll modifies the FOV, it's not actually moving the camera.
 

TwistedMexi

New Member
Something still isn't right for me. my car has textures in KS Editor but it shows black unless I specify ambient. Am I supposed to export lights or something?
 

luchian

Administrator
Staff member
If you just download the sample car, it will not work.
If you download the sample car AND read the guide, it will.

If you just write "it crashes", you'll (probably) not get any help (since there are too many variables).
If you write to describe what you have done already, what is the error, what you have tried AND post the logs, you will.
 

SealedGecko

New Member
Hello, Im trying to setup the suspension file. How do I find the coordinates for the individual spots? Are they actual locations in blender or do they use some other reference?

EDIT: I've been using the content manager to align the suspension but I still can't find what they are actually based off. After just tweaking one at a time I have it setup looking pretty good, but is explodes on spawn basically. The manager shows the steering working fine but I get this in game.


Also, I see no where to move the rear axle in the files at all, unless I'm completely blind. My tires in blender are set with their individual origins dead center of the tire. The dummies are snapped to that origin.

Sorry if this isn't the right area to be asking for help. There just doesn't seem to be much documentation out there other than other people asking and youtube videos of rim swaps.

Also a screenshot of my blender setup in case I've missed something there.
 
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luchian

Administrator
Staff member
Hello, Im trying to setup the suspension file. How do I find the coordinates for the individual spots? Are they actual locations in blender or do they use some other reference?
It's been a long time, but iirc it's actual dimensions of the car (as if it were real) in mm meters.
 
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Johnr777

Moderator
Hello, Im trying to setup the suspension file. How do I find the coordinates for the individual spots? Are they actual locations in blender or do they use some other reference?

EDIT: I've been using the content manager to align the suspension but I still can't find what they are actually based off. After just tweaking one at a time I have it setup looking pretty good, but is explodes on spawn basically. The manager shows the steering working fine but I get this in game.


Also, I see no where to move the rear axle in the files at all, unless I'm completely blind. My tires in blender are set with their individual origins dead center of the tire. The dummies are snapped to that origin.

Sorry if this isn't the right area to be asking for help. There just doesn't seem to be much documentation out there other than other people asking and youtube videos of rim swaps.

Also a screenshot of my blender setup in case I've missed something there.
Arent suspension dummies required?
 

luchian

Administrator
Staff member
Hello, Im trying to setup the suspension file. How do I find the coordinates for the individual spots? Are they actual locations in blender or do they use some other reference?

EDIT: I've been using the content manager to align the suspension but I still can't find what they are actually based off. After just tweaking one at a time I have it setup looking pretty good, but is explodes on spawn basically. The manager shows the steering working fine but I get this in game.


Also, I see no where to move the rear axle in the files at all, unless I'm completely blind. My tires in blender are set with their individual origins dead center of the tire. The dummies are snapped to that origin.

Sorry if this isn't the right area to be asking for help. There just doesn't seem to be much documentation out there other than other people asking and youtube videos of rim swaps.

Also a screenshot of my blender setup in case I've missed something there.
In suspensions.ini you should have a block named [GRAPHICS_OFFSETS]. If there isn't, download the basic_car from OP and use that one.
 

SealedGecko

New Member
My wheels/dummies transforms are zeroed out. My chassis/collider origins are also zeroed out to where blender shows them. This is also my first project with 2.8, Im not sure if theres something else I need to be checking.

Exporter is Fbx all, z forward, y up. Everything else default.
 
Dont use the graphical offsets in suspensions.ini, set those to 0.
Use the offset in car.ini which moves the 3d model relative to the centre of gravity.

"[BASIC]
GRAPHICS_OFFSET=0.00,-0.500,-0.100"

You can do this in CM showroom, but make sure to check the "align using data" option
 

SealedGecko

New Member
Should I set center of gravity first or graphic offset first since they seem to move each other.

Thanks everyone for the help, I really appreciate it, this is my first time using dummies or anything similar so Im pretty lost.
 
Should I set center of gravity first or graphic offset first since they seem to move each other.

Thanks everyone for the help, I really appreciate it, this is my first time using dummies or anything similar so Im pretty lost.
Your CoG affects physics, so you want that set first (both height which is the BASE Y values in suspensions.ini, and weight distribution again in suspensions.ini).

The offsets are just visual, relative to the CoG.
 
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