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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

Tomaszeqq

New Member
Hello I have problem with my wheels. They arent centered in empty box or idk but they little swinging. How to perfect center wheel and empty box in Blender ?
 

Tomaszeqq

New Member
Hello.

Somebody can show me place where I can find complete guide about names of vectors and their position which I need to complete mod? For example name of speed arrow vector and all others. I cant find it or I missing something..
 

luchian

Administrator
Staff member
Hello.

Somebody can show me place where I can find complete guide about names of vectors and their position which I need to complete mod? For example name of speed arrow vector and all others. I cant find it or I missing something..
There is a car_pipeline.pdf under DEV folder in your AC install folder. Cannot check now, but iirc, it has this info.

The Tesla Cybertruck would make a great first AC car project. Only needs about 5 polygons. ;)
:lol: wonder how long it'll take before someone actually does it.
 

Tomaszeqq

New Member
There is a car_pipeline.pdf under DEV folder in your AC install folder. Cannot check now, but iirc, it has this info.


:lol: wonder how long it'll take before someone actually does it.
hmm yesterday I found this :

For any other gauge needed:
Code:
[PLACE_HOLDER_n]
ZERO=0
STEP=1
MIN_VALUE=0
OBJECT_NAME=ARROW_OIL_TEMP/ARROW_OIL_PRES
same as above
n in name can be 0, 1, 2...n

thats from Assettocorsa.net

But in PDF I have information about things like OIL_PRES or TEMP are not supported yet.
So finally for example OIL_PRES is supported or not?

And my second problem is speed arrow. In MB w124 arrow started from 20kph but when I edit analoginstruments.ini and set MIN_VALUE=20 it isn't work
 

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Johnr777

Moderator
hmm yesterday I found this :

For any other gauge needed:
Code:
[PLACE_HOLDER_n]
ZERO=0
STEP=1
MIN_VALUE=0
OBJECT_NAME=ARROW_OIL_TEMP/ARROW_OIL_PRES
same as above
n in name can be 0, 1, 2...n

thats from Assettocorsa.net

But in PDF I have information about things like OIL_PRES or TEMP are not supported yet.
So finally for example OIL_PRES is supported or not?

And my second problem is speed arrow. In MB w124 arrow started from 20kph but when I edit analoginstruments.ini and set MIN_VALUE=20 it isn't work
There's good documentation on how to set analog instruments with the shader patch instead, might be worth a look?

https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Analog-instruments
 

Tomaszeqq

New Member
What I should do if tyres in CM showroom looks fine ( with align using data ) but when I go into some track tyres little flying upper ground ?
 

Attachments

Johnr777

Moderator
What I should do if tyres in CM showroom looks fine ( with align using data ) but when I go into some track tyres little flying upper ground ?
you have to make sure the radius of the tire in the ini matches the radius of the actual mesh
 

SealedGecko

New Member
I've still been slowing continuing work on my car but i can't get dir_ suspension to work, either my a arms are rigid with the chassis or the wheel. I use blender and Im not sure where to put the object origin or the empty. Does anyone have a blend i could use as reference? Importing the fbx included in the sdk folder seems to break the parent structure.
 

LarsDragonbeard

New Member
Hi Luchian, thanks so much for the tutorial.
I managed to get the car working, unfortunately, the body just isn't showing up in game.
It is showing up in the Content Manager Showroom, as well as the ksEditor, so I'm a bit stumped.
CM_Showroom.PNG 20200314175157_1.jpg
 

fughettaboutit

aka leBluem
try to export the kn5 to the actual destination folder in ac\content\cars\yourcar...
"ksEditor" may need to alter some files in the data-directory
 

denis370

Active Member
Hi everyone, I hope someone can help me because after so many attempts I really need help ..
I made the wheels for a mod that I am doing (pneumatic, brake caliper, rim and brake disc), but I have the following problem.
The wheels in any way that the amount is exact in kseditor, exact in CM showroom,
but not in game, where instead they are tiny, in fact if in CMshowroom I tick the box
"Align usin data" the wheels become tiny compared to the bodywork.
to simplify things and make quick tests I made a simple shape with a cube, I created the hierarchy
empty for wheels and susp and I inserted the wheels.
The empty scales are 1.0, oriented as the pipeline document says, and have never been resized before and after.
the wheel meshes were created outside the empty, assigned scale 1.0 and then inserted inside empty. (I also tried without assigning scale 1.0 but nothing anyway).
The bodywork mesh (or cube) has a scale of 1.0.
Unit of measurement in meters, and in fbx export I select "selected objects", the button on the 1.0 scale is activated, "appli scalings ALL LOCAL", -Z Forward, Y Up.
I hope with what described to be able to help in giving me advice, I will put 2 photos of CM showroom.
 

Attachments

quetillo

Member
luchian,


good tutorial, you would be so kind to be able to make us a small video of this simple style a box with 4 wheels, for example, I did not get to understand the tutorial much, because I do not see the steps of creating those cubes, it is well explained but it is as if It will lack some more explanation to put, the correct steps to ensure, even if you show a video making a cube and 4 wheels. Thank you very much
 
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