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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

denis370

Active Member
the fbx is 4K, you sent this to me ..
it was huge and I reduced it to a standard size 0.01 that uses assettocorsa .. in this fbx there are only the geometries, the whole hierarchy of the mannequins is missing
 

denis370

Active Member
Quindi cosa devo sapere
in che senso cosa devi sapere?
qual era il tuo problema?

il problema che più sorge quando si importano modelli da altre fonti o mod di terze parti, è che estraendo l'FBX e caricandolo nel software 3D, avrà una scala 1.0, quindi sarà enorme e non lo vedrai in kseditor.
l'operazione da fare è importare l'FBX nel software 3D, lasciare tutto selezionato, oppure selezionare tutto con il tasto "A" ed esportare impostando la scala di esportazione (che di default è 1.0) impostarla a 0.01 ed esportare nuovamente. quando esporti puoi anche nominarlo allo stesso modo e sovrascrivere il vecchio FBX. ora lo importi di nuovo e hai la scala corretta in tutto.
 

denis370

Active Member
in what sense what do you need to know?
what was your problem?

the problem that most arises when importing models from other sources or third-party mods, is that by extracting the FBX and loading it into the 3D software, it will have a 1.0 scale, so it will be huge and you will not see it in kseditor.
the operation to do is to import the FBX into the 3D software, leave everything selected, or select everything with the "A" key and export by setting the export scale (which by default is 1.0) set it to 0.01 and export again. when you export you can also name it in the same way and overwrite the old FBX. now you import it again and you have the correct scale in everything.
 

3RDNAX3LA

New Member
in what sense what do you need to know?
what was your problem?

the problem that most arises when importing models from other sources or third-party mods, is that by extracting the FBX and loading it into the 3D software, it will have a 1.0 scale, so it will be huge and you will not see it in kseditor.
the operation to do is to import the FBX into the 3D software, leave everything selected, or select everything with the "A" key and export by setting the export scale (which by default is 1.0) set it to 0.01 and export again. when you export you can also name it in the same way and overwrite the old FBX. now you import it again and you have the correct scale in everything.
do you have a gun. I would like to shut my head. I have said what you said and the car doesn't show
 

denis370

Active Member
the problem is the materials, it is not the structure that wants race trim ... where did you get this car from?
 

denis370

Active Member
do you have a gun. I would like to shut my head. I have said what you said and the car doesn't show
the other problem is that you have all the meshes attached and for kseditor it is not readable.
"A single mesh object shouldn't have more than 64k tris, you should still stay below 48k"

Your largest mesh has 281K tris, this means you will need to separate many smaller meshes that have no more than 48K tris, otherwise the kseditor will not lay the model
 

denis370

Active Member
I put the files back in google drive, the FBX and the blend file inside the "orig" folder is your original with the dimensions already fixed, but with all the wrong materials.
The FBX and the blend inside the "file ok" folder is the last one I changed, I removed all the materials and assigned only one slot, as per the racing setup structure.
I am also attaching the 2 respective blend files.
I also leave you the FBX file that I made in the video so you can load it in the editor

https://drive.google.com/file/d/1T3rMdJJJnHkRRFyb_e_GBXgiAo6Iynsa/view?usp=sharing
 

3RDNAX3LA

New Member
I put the files back in google drive, the FBX and the blend file inside the "orig" folder is your original with the dimensions already fixed, but with all the wrong materials.
The FBX and the blend inside the "file ok" folder is the last one I changed, I removed all the materials and assigned only one slot, as per the racing setup structure.
I am also attaching the 2 respective blend files.
I also leave you the FBX file that I made in the video so you can load it in the editor

https://drive.google.com/file/d/1T3rMdJJJnHkRRFyb_e_GBXgiAo6Iynsa/view?usp=sharing
Thanks you very muck
 

simracer4406

New Member
Hello, I am currently trying to make a mod for assetto corsa with a GT Sport/GT7 3d model, but I have a big problem with the textures. I don't know where to put each texture since they are named with numbers. Can someone help me. I can attach the fbx file and the textures folder if that helps. Thanks
Hyundai Genesis Gr.3.png
Hyundai Genesis Gr.3 (2).png
Textures.png
Textures (2).png
Textures (3).png
 

Attachments

Johnr777

Moderator
Hello, I am currently trying to make a mod for assetto corsa with a GT Sport/GT7 3d model, but I have a big problem with the textures. I don't know where to put each texture since they are named with numbers. Can someone help me. I can attach the fbx file and the textures folder if that helps. ThanksView attachment 7964 View attachment 7963 View attachment 7967 View attachment 7965 View attachment 7966
In efforts to try and keep this forum clean from ripped conversions, do not upload your FBX.

For your texture issue, check the mesh UV and try to find something that matches it.
 
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