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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

denis370

Active Member
the empty, example: "WHEEL_LF" where inside you have the tire mesh must be in the central position where you have the tire, otherwise the graphics engine will know that it has WHEEL_LF in a coordinate but the tire image (the mesh) is in a other coordinate
 

heryy21

Member
Hi, is there a way to change a tyre heat up time? i mean, there is a tyre which heat up really quick, i want it to last longer, but nothing helps, in the tyres.ini can i change it somehow?
 

denis370

Active Member
Hi, is there a way to change a tyre heat up time? i mean, there is a tyre which heat up really quick, i want it to last longer, but nothing helps, in the tyres.ini can i change it somehow?
You have to modify the values in the tire thermal card inside tyres.ini, you have two thermal cards, one for the front tire and one for the rear
 

heryy21

Member
Thanks, and i have another question, can someone help me with an exhaust whick only emitt smoke and not flame? And the smoke is suttle too, i dont really know how to do that
 

denis370

Active Member
Thanks, and i have another question, can someone help me with an exhaust whick only emitt smoke and not flame? And the smoke is suttle too, i dont really know how to do that
It's a bit long because you need to know how to implement CSP and scripts to increase the smoke and improve the flames.
simply if you want to add them in the traditional kunos method, add the "flame_presets.ini" and "flame.ini" scripts inside the "data" folder of your car, after which with content manager you have to modify the coordinates of the flames to position them in your exhausts , and to change the coordinates you have to double click on "flame.ini" and change the values in "POSITION" for the position and "DIRECTION" for the direction.
if you only have one drain you just need a script like the example below, if you have 2 drains you will have to add another script and name it
"[FLAME_1]"

[FLAME_0]
POSITION=0.43,0.252,-1.80 ; X Z Y axes
DIRECTION=-0.0, 0, -3.0
VSIZE_START=0.15
VSIZE_END=0.05
LSIZE=0.35
IS_LEFT=0
GROUP=0

do you use content manager?
 

heryy21

Member
It's a bit long because you need to know how to implement CSP and scripts to increase the smoke and improve the flames.
simply if you want to add them in the traditional kunos method, add the "flame_presets.ini" and "flame.ini" scripts inside the "data" folder of your car, after which with content manager you have to modify the coordinates of the flames to position them in your exhausts , and to change the coordinates you have to double click on "flame.ini" and change the values in "POSITION" for the position and "DIRECTION" for the direction.
if you only have one drain you just need a script like the example below, if you have 2 drains you will have to add another script and name it
"[FLAME_1]"

[FLAME_0]
POSITION=0.43,0.252,-1.80 ; X Z Y axes
DIRECTION=-0.0, 0, -3.0
VSIZE_START=0.15
VSIZE_END=0.05
LSIZE=0.35
IS_LEFT=0
GROUP=0

do you use content manager?
Yes i use cm, i am making a new wrc car mod which has a second “exhaust” for the hybrid system cooling and its just simply smoke and i want to make that
 

denis370

Active Member
then you will have to use CSP to simulate that white smoke.
Do you already have the "extension" folder with the "ext_config.ini" file inside the main folder of your mod?
 

denis370

Active Member
https://drive.google.com/drive/folders/1PubodWprGrhl_CDy0giH_vsg6TvDhXyp?usp=sharing

then you can add the scripts I send you to implement the new CSP smoke and the new flames.
you will still have to change the number of engine revolutions in the "EXHAUST_FLAMES" script, and put the ranges of your mod, and adjust the coordinates of the smoke position in the "PARTICLES_FX_EXHAUST_..." script in the "POSITION = " item and the color of the smoke to "COLOR =" then you have all the other entries for duration, intensity etc.. you have to try them.
I also added the script to make the exhausts vibrate, add the name of the exhaust mesh here:
[SHAKING_EXHAUST_...]
MESHES =

for everything to work you must have enabled "PARTICLES FX" in content manager as in the attached photo
 

denis370

Active Member
It is ok, but this is the thing i dont want, i dont want flames on the left exhaust, i want only smoke on that one, how can i do that, apart from that its good
[FLAME_0]
POSITION=0.41,0.227,-1.80 Jun 0.00_+forward -backward
DIRECTION=-0.0, 0, -3.0
VSIZE_START=0.15
VSIZE_END=0.05
LSIZE=0.35
IS_LEFT=0
GROUP=0

[FLAME_1]
POSITION=0.43,0.252,-1.80
DIRECTION=-0.0, 0, -3.0
VSIZE_START=0.15
VSIZE_END=0.05
LSIZE=0.35
IS_LEFT=0
GROUP=0

you should name [FLAME_0] in the "flames.ini" file the script that has the coordinates of the exhaust where you want the flames, and in theory by deleting [FLAME_1] you should only have the flames on the exhaust named [FLAME_0]
 

heryy21

Member
Hello, i have this problem, first, the right tire rim is black, as you can see it should be like the left side rim, but it is not, in CM showroom everything looks okey, and it has nothing to do with the lightning, second, the right tire is slightly in the ground ,why is that? someone can help me?
 

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denis370

Active Member
the rim is black because probably some wrong texture or shaders were assigned during the kn5 packaging phase, but I couldn't tell you without seeing..
instead to correct the tire you have to change the values: "RADIUS=0.325
"RIM_RADIUS=0.2286
which you find in the tyres.ini file.
 
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