GENERAL UPDATE
Concrete Walling and Barriers
Finished up all the concrete wall sections around the track.
Feeling really pleased with how its tidied up the general look of things all over.
More Runoff Areas
Continued with the Runoffs, still need to look into the multilayer shader.
Will look into doing that as a final polish pass on all of them.
Grass
Felt like playing around with the grass.
I did a test a few weeks back, and this week got to finally start making the final set of grasses.
These wont be placed here, this is just an area I was testing in.
Still playing around with the txVariation (inset above).
These wild grasses above will be used in more remote areas of the track, the bulk of the grass trackside will be
1 and
5 on my texture sheet, as the track is a little more manicured these days with the new owners.
Most of the tracks being made are in places like Europe or North America. (Of course there are some notable exceptions to that). So they're nice and green for the most part.
The climate at Kyalami is sub tropical, hot and dry. So grass takes a beating. I wanted to capture that, not just make the grass a perfectly maintained green.
In Johannesburg, the largest city of South Africa, the climate is subtropical, with mild and sunny winters (when, however, nights are cold) and pleasantly warm summers, usually sunny, but with some afternoon thunderstorms. The city is located near the Tropic, but also on a plateau at 1,700 meters (5,600 feet) above sea level, so the climate is tempered by altitude.
PERFORMANCE AUDIT (2019.02.20)
Random screenshots taken while going around the track.
LODs all currently still set to a high number, and not dialed in yet.
Draw calls currently look to be on average around the 2k mark, droping to 1.3k and peaking at around 2.7k.
(This is from the nose cam of a car while driving around).
I see Im hitting as much as 5M Tris in places.
This is the limit right?