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EKO Sim-Racing

Well-Known Member
I'm doing an experiment on my track (trying new humps and bumps accordingly to what was there back in the day), so I made a brand new mesh, renamed it accordingly, and then I got a little issue here...:
upload_2019-7-15_19-4-33.png


in the log:
\Content Manager (0.8.1865.34943)\ReadMe.txt
19:01:07.198: … [StarterBase:99] WaitUntilGameAsync(): Game is already here!
19:01:07.250: → [ExtraHotkeysRaceHelper:594] .ctor(): Extra key bindings: 0
19:01:07.251: → [ExtraHotkeysRaceHelper:595] .ctor(): Extra joystick bindings: 0
19:01:35.524: → [GameWrapper:340] StartAsync_Ui(): Result: <NULL>
19:01:35.532: ⚠ [LapTimesManager:176] OnRaceFinished(): Race finished, but PlayerStatsManager.Instance.Last is missing
19:01:35.533: … [RhmService:93] KeepAlive(): RHM will be killed after: 00:30:00
19:01:35.544: ⊕ [QuickDrive:981] Go()


What does all this mean ? And how can I resolve this ? Am I looking at the correct log file ?
 

Johnr777

Moderator
I'm doing an experiment on my track (trying new humps and bumps accordingly to what was there back in the day), so I made a brand new mesh, renamed it accordingly, and then I got a little issue here...:
View attachment 3470

in the log:
\Content Manager (0.8.1865.34943)\ReadMe.txt
19:01:07.198: … [StarterBase:99] WaitUntilGameAsync(): Game is already here!
19:01:07.250: → [ExtraHotkeysRaceHelper:594] .ctor(): Extra key bindings: 0
19:01:07.251: → [ExtraHotkeysRaceHelper:595] .ctor(): Extra joystick bindings: 0
19:01:35.524: → [GameWrapper:340] StartAsync_Ui(): Result: <NULL>
19:01:35.532: ⚠ [LapTimesManager:176] OnRaceFinished(): Race finished, but PlayerStatsManager.Instance.Last is missing
19:01:35.533: … [RhmService:93] KeepAlive(): RHM will be killed after: 00:30:00
19:01:35.544: ⊕ [QuickDrive:981] Go()


What does all this mean ? And how can I resolve this ? Am I looking at the correct log file ?
If you redo the physical mesh, you’ll also need to re-do the AI line, or delete for now while you are adjusting things
 

AccAkut

Active Member
Regarding your transparency issues on the last page, if you got heaps of transparent stuff using alpha_test is probably better. No draw order issues with that mode, and better performance.
 

EKO Sim-Racing

Well-Known Member
Regarding your transparency issues on the last page, if you got heaps of transparent stuff using alpha_test is probably better. No draw order issues with that mode, and better performance.
Ok I'll give that a try, thank you very much :)
 

EKO Sim-Racing

Well-Known Member
Any advice of shader values for the grandstands? It looks to me too... bright.. barely visible... then when I modify the values it becomes too crisp and too edgy.. Maybe someone can lend a helping hand on the values ?
ksAmbient ? ksDiffuse ? ksSpecular ? etc ?
upload_2019-7-18_0-8-0.png
 

Johnr777

Moderator
Any advice of shader values for the grandstands? It looks to me too... bright.. barely visible... then when I modify the values it becomes too crisp and too edgy.. Maybe someone can lend a helping hand on the values ?
ksAmbient ? ksDiffuse ? ksSpecular ? etc ?
View attachment 3472
Maybe lower specular values?

Also try a shader with a normal map, might help!

Trust me, we all have issues getting objects to look good in game, this engine has lots of little annoyances :lol:
 

EKO Sim-Racing

Well-Known Member
Hmmm.. is there something I need to add to the video.ini below?

[VIDEO]
WIDTH=1280
HEIGHT=720
REFRESH=59
FULLSCREEN=0
ANISOTROPIC=4
AASAMPLES=2
VSYNC=0
AAQUALITY=0
SHADOW_MAP_SIZE=2048
DISABLE_HDR=0
FPS_CAP_MS=30

[EFFECTS]
MOTION_BLUR=0
FXAA=0
3D_GRASS=0

[CUBEMAP]
SIZE=512
FACES_PER_FRAME=1
FARPLANE=500

[MIRROR]
SIZE=512

[ASSETTOCORSA]
HIDE_ARMS=0
LOCK_STEER=0
 

Johnr777

Moderator
Hmmm.. is there something I need to add to the video.ini below?

[VIDEO]
WIDTH=1280
HEIGHT=720
REFRESH=59
FULLSCREEN=0
ANISOTROPIC=4
AASAMPLES=2
VSYNC=0
AAQUALITY=0
SHADOW_MAP_SIZE=2048
DISABLE_HDR=0
FPS_CAP_MS=30

[EFFECTS]
MOTION_BLUR=0
FXAA=0
3D_GRASS=0

[CUBEMAP]
SIZE=512
FACES_PER_FRAME=1
FARPLANE=500

[MIRROR]
SIZE=512

[ASSETTOCORSA]
HIDE_ARMS=0
LOCK_STEER=0
WIDTH=1920
HEIGHT=1080
ANISOTROPIC=16
AASAMPLES=8


Try that
 
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