Looks like you got it easy with standard kerbs all around at this trackUPDATE
Been working on the KERBS
This is the one I really care for tbh (Prototype’s), but would want to see the data they are going to use.As a side note, I've seen that rF2 has licensed this track (n.b. Kyalami), so it'll probably become even more popular(..as much as rF2 can help, that is).
Where did you see that news?As a side note, I've seen that rF2 has licensed this track (n.b. Kyalami), so it'll probably become even more popular(..as much as rF2 can help, that is).
Thanks manThis track looks outstanding !!!
I lucked out on the kerbs, but I paid my dues in other areas!Looks like you got it easy with standard kerbs all around at this track
Working on Road Atlanta... it must have about 6-7 different types... recessed saw tooth, sausage style, flat, and this:
View attachment 3496
Aerial laser scanning was done on the layout prior to this one, to carry out the engineering work.This is the one I really care for tbh (Prototype’s), but would want to see the data they are going to use.
Its AM2 I think Luchian is referring to.Where did you see that news?
True. I read the roadmap on their site actually but somehow my mind stored it as rF2..Its AM2 I think Luchian is referring to.
Really good progress, impressive workA rough lap around the track in its current state:
That's definitely the plan! The news of the AMS2 track is exactly what's put a fire under my butt to get this thing done.amazing work! will we be getting this track before it makes the release for AMS2?![]()
Thanks manReally good progress, impressive work![]()
That's exactly how it should be done! 4 textures for 64 buildingsAnd this is how Ive packed the textures.
Atlased 16 buildings into a (currently) 4k texture, giving me 1024x1024 per building.
4 of these for the entire tracks buildings. (64 buildings)
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Are the walls made in prefab sections? Then its definitely something to consider, we are too spoiled nowadays, repetition is so last yearThanks manLooking at your random concrete post on @Nericksenna track is giving me fomo on that.
I think I did see a post on RD that lilsky shared at some point on how to do it in blender, but Ive got so much ground to still cover just getting the basics done ... wonder how much I'd have to roll back to get something like that implemented …
AMS2 is made by ReizaSame devs!
Aaaaand once again I’m godsmacked in the faceUPDATE:
The last of the perimeter buildings are modelled, AO baked and low res meshes in scene.
Now to do the diffuse
52 unique perimeter buildings in total (including the castle).
Another 10 or so track buildings.
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EDIT:
And this is how Ive packed the textures.
Atlased 16 buildings into a (currently) 4k texture, giving me 1024x1024 per building.
4 of these for the entire tracks buildings. (64 buildings)
![]()