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RELEASED-wip Kyalami 2016

ndv99

New Member
It's based on the position of the AI line. AI line goes from 0 to 1 for the lap. So you simply set say .1-.2 for T1 and name it properly. It's a fairly simple process but is a feature that is rarely used so we don't always think of making the file.
It's really more of a nice-to-have than anything else, yeah. I usually quite like seeing the names and learning them as I drive, and I had some free time today so I figured I might as well, even if it is a bit of a painstaking process! Besides, chances are there's a few others out there who'd appreciate it too
 

LilSKi

Well-Known Member
It's really more of a nice-to-have than anything else, yeah. I usually quite like seeing the names and learning them as I drive, and I had some free time today so I figured I might as well, even if it is a bit of a painstaking process! Besides, chances are there's a few others out there who'd appreciate it too
For sure just stating why it is often overlooked. I personally don't ever use it and usually think of it last minute before release and have to scramble something together. In this case it is likely prototype didn't even know about it. Come to think of it I have to put one together for Calabogie... yay....
 

Johnr777

Moderator
For sure just stating why it is often overlooked. I personally don't ever use it and usually think of it last minute before release and have to scramble something together. In this case it is likely prototype didn't even know about it. Come to think of it I have to put one together for Calabogie... yay....
dont forget the time attack gates :whistle:
 

Stefano Raciti

New Member
Hi everyone, can someone perhaps help me with regards to this file. I copied it over into the appropriate files as I would with other track mods and the game is able to read them as I am able to see it in the game but when I select start, it starts going into the track but then just redirects me back to the menu as shown below. If anyone knows why this is happening, please help. Thank you in advance.
Screenshot (1).png
 

allrndcricketer

New Member
Hi everyone, can someone perhaps help me with regards to this file. I copied it over into the appropriate files as I would with other track mods and the game is able to read them as I am able to see it in the game but when I select start, it starts going into the track but then just redirects me back to the menu as shown below. If anyone knows why this is happening, please help. Thank you in advance.View attachment 4155
Why on earth are you still using default launcher in 2019. Use Content Manager for the love of god!!!!

The reason why its not working is probably because you have to install the pixel extra download, which all non users of CM had to download and install
 

Johnr777

Moderator
Hi everyone, can someone perhaps help me with regards to this file. I copied it over into the appropriate files as I would with other track mods and the game is able to read them as I am able to see it in the game but when I select start, it starts going into the track but then just redirects me back to the menu as shown below. If anyone knows why this is happening, please help. Thank you in advance.View attachment 4155
Make sure to install the "system" folder as well, it includes a special shader for night time (lit windows)
 

Prototype

Well-Known Member
VERSION 0.9 STATUS UPDATE

Ive been getting telemetry and driver feedback from some of the teams that took part in the Kyalami 9 hour event last month.
Happy to report that feedback is resoundingly good, with information being relayed that the track layout, cambers, elevations, general feel of the surface and kerbs are pretty close to perfect.
In fact the only tweaks are single percentage numbers of the heights of some kerbs, which translates to some kerbs being 20mm too high in places, as well as some other very minor details.
So enjoy that fact that what you guys are driving in your sim rigs is accurate.

Example of the kind of notes Ive been given.


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I have also been working on the third selectable option - a recreation of the 9 hour event.



Im making good progress on it, and it should be ready in the next week or two.



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Some work in progress screenhots:





This update will include @Stereo 's excellent st flow shader, which animates the TV screens.
If you dont have it, and you have a moment, maybe install it when you get a chance.
I will however, include it in the download.
https://www.racedepartment.com/downloads/stflow-shader.23999/
 

Peevee88

New Member
Have many photos of Kayalmai in the eighties/nineties if they can help with future projects I am pleased to provide the reference images.
Keep up the great work.
 

EKO Sim-Racing

Well-Known Member
I Joined Because of this thread.
Kyalami is my home track
My first grand prix was in 1971...
Thanks for this!
That's MEGA STUFF RIGHT THERE !! Amazing ! You actually got the chance to meet my hero :nerd::rolleyes::)
Saw your videos too of the engine sounds in the pits at the Historic Monaco GP, if you can get more of those, maybe someone here can use your videos to make new sounds for the historic F1 cars as well for AC.
 

TicTacR

New Member
MSR Houston, about 40 miles south of Houston, Texas in a flat "coastal plains" area. Compared to Kyalami, it's a pretty insignificant track, mostly simple in design (has a "hump" and two minimal-camber turns), and quite "rough" around the edges for a race track. Because of it's "simplicity" and I've been to it, it's a great candidate for a first track mod project and I'm part of a team that has participated in a few 24-hour endurance races at this track. A few "amateur" members could still use more "track time," evaluation, and instruction to improve their lap times.

These are captures from early in the development. It has progressed some since these images, but unfortunately, it's a low priority project. I was hoping to recreate it's "rough" look to really make the virtual version a lot like the actual track. Maybe seeing your work will inspire me to get back to this and finish it for Assetto Corsa. I was originally creating a version for GTR2, but I'll probably skip that.

View attachment 4084 View attachment 4085 View attachment 4086
Is this done? I've found you and one other guy who were in progress of making msr, but no download link available

I also live around 40 minutes away from msr and go to the trackdays
 
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