maruto
Active Member
Thanks @Gunnar333
so it might be the fact that i changed parts of the road mesh also, i did some cleaning and gap fill along the kerbs to reduce faces and have a cleaner interface with them.... the original mesh is supposed to be the same, but maybe it changed something when i joined the borders to the original road mesh.

I'll try your trick tonight in kseditor.
concerning flags, i used a script to generate unique object for each flags, changing the inclinaison and the folding, quite happy with the result, with the ksflag shader the move slightly so it's not completely static. I didn't know CSP had an option for dynamic flags, I just looked for information on the github, but found nothing, is there litterature about it somewhere? I remember yours on Sachsenring behave much better than mine, but i did not dig too much about how you did it...
(edit) found it! it was you again, thanks.

so it might be the fact that i changed parts of the road mesh also, i did some cleaning and gap fill along the kerbs to reduce faces and have a cleaner interface with them.... the original mesh is supposed to be the same, but maybe it changed something when i joined the borders to the original road mesh.

I'll try your trick tonight in kseditor.
concerning flags, i used a script to generate unique object for each flags, changing the inclinaison and the folding, quite happy with the result, with the ksflag shader the move slightly so it's not completely static. I didn't know CSP had an option for dynamic flags, I just looked for information on the github, but found nothing, is there litterature about it somewhere? I remember yours on Sachsenring behave much better than mine, but i did not dig too much about how you did it...
(edit) found it! it was you again, thanks.



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