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there is a part of my AI spline boundaries thats missing

EPIKZIMBAWE

New Member
well, first sorry for my bad english, i need help with my track, there is a part of the red line that tell the ai where is the circuit thats missing, i allready tried ai line helper, changing grass to dont be part of the track and i did again the ai spline too, but nothing worked. i hope you guys can help me,
as you can see by the skidmarks they all crash there
 

fughettaboutit

aka leBluem
(your pic didnt upload)

In some banked corners, the ai borders can be hidden, they are still there, under the road :)

For AI to also drive slow/tight corners well, use
data\ai_hints.ini
 

EPIKZIMBAWE

New Member
(your pic didnt upload)

In some banked corners, the ai borders can be hidden, they are still there, under the road :)

For AI to also drive slow/tight corners well, use
data\ai_hints.ini
Im new at this, this is my first track and I dont understand much about it, can you fix it? I already tried ai hints and it didnt work for me... i let you the files here.
(the error its in the main straight just before the start/finish line)

https://www.mediafire.com/file/vsgbs2kaneiu77v/autodromo_dos_caminos_2023.rar/file
 

EPIKZIMBAWE

New Member
so i loaded your fast_lane.ai in ksEditor (with your track/road loaded too)
View attachment 8368
did a resample with 12
View attachment 8369
then saved it with ksEditor, checked in AC, works fine
then used the Blender addon to import fast_lane.ai
edited borders, exported them to
data\side_l.csv
data\side_r.csv
then started AC and new borders got imported
also recorded new pitlane
working fine now (google drive link, only ai-lines and borders, unpack to track folder)
I love you, so I do the same with the other variants of the circuit?
 

EPIKZIMBAWE

New Member
In the other variant is even worse. Can u Tell me how to use the blender tool, the tutorials are not very clear (or I dont understand them) and the ai line helper is not useful for me, my pc just crashes when i try to save the .csv file
 

Attachments

fughettaboutit

aka leBluem
just import AI line:
upload_2024-2-29_8-56-26.png
then in edit mode - you can move vertices around, to where you want them, the build-in addon "LoopTools" is quite usefull for that upload_2024-2-29_9-0-2.png, when enabled, select some verts in edit mode, hit "W" -> Looptools -> i.e. Relax (options: 2 modes/amount) upload_2024-2-29_9-3-57.png)

also using proportional editing helps a lot 20240229_09_12.gif

when done, just export sides to "data\side_l.csv" and "data\side_r.csv" , one by one:
(export in object mode!)
upload_2024-2-29_9-1-24.png

edit: only edit/select small parts at one time, dont try to smooth the whole thing at once
 
Last edited:

EPIKZIMBAWE

New Member
simplemente importe la línea AI:
[ADJUNTAR]8376[/ADJUNTAR]
luego, en el modo de edición, puede mover los vértices a donde desee, el complemento integrado "LoopTools" es bastante útil para ese View attachment 8377, cuando esté habilitado, seleccione algunos verts en el modo de edición, presione "W" -> Looptools -> ie Relax (opciones: 2 modos/cantidad) View attachment 8379)

también usar la edición proporcional ayuda mucho View attachment 8381

Cuando haya terminado, simplemente exporte los lados a "data\side_l.csv" y "data\side_r.csv", uno por uno:
(¡exportar en modo objeto!)
[ADJUNTAR]8378[/ADJUNTAR]

editar: solo edite/seleccione partes pequeñas a la vez, no intente suavizar todo a la vez
I Dont Know why but I dont see the Fast line.ai when i export it to blender
 

Attachments

Alex13111

New Member
Hello everyone. Is it possible to export from the file groveline.csv or from fast_lane.ai to .kn5 and add a groove to the track? Thank you.
 
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