tried with this but I have to try again, the risultto was not what we neededI feel and then I send you some screenshots
1B: Spawn & timing objects:
Depending on the type of location you are planning to make, the minimal* objects needed in order to make your track work in all modes (race, hotlap, practice) are:
For circuit-type tracks:
AC_START_0
AC_START_1
AC_PIT_0
AC_PIT_1
AC_HOTLAP_START_0
AC_TIME_0_L
AC_TIME_0_R
AC_TIME_1_L
AC_TIME_1_R
Is the PITS zone defined as PITS ? (limited speed)Hi guys, I relased my track, you can found at follow link but it has a problem on pits, I create the AI Path but when I try the race the AI CAR make alot of mistake when start from the Pits, but I not found the solution, can help me?
THANKS ALOT
Sorry i should have read entire thread first. I used dummy object instead of regular simple box for spawn points and worked on first shot. For some reason game or editor doesn't like 3ds max regular objects as spawn points. Good thing about dummy objects they are invisible by default and dont require any material so you bypass all the possible errors. Now back to track makingHey @Slaven, welcome.
Did you create ALL the spawn points ? Because if not, it will depend in which mode you try to start your track.
Also, if the screen becomes black and then returns to the menu, it's surely must leave some message into the log folder (under My Documents).