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luchian

Administrator
Staff member
So.. did some testing. Light is still creeping in at corners. So my "new" approach doesn't really bring much (except maybe for a lower no of polys) :oops:. Well, at least we know.
 

Pixelchaser

Well-Known Member
yep, nice bridge building man ! whats its polygon cost per say. ? I certainly not bothered by it, I expect to loose 200K of mine presently through doing the barrier objects much better with an optimised spline geometry. thing is, theres another bridge that kinda does need that structural detail underneath it. I wonder if these parts could be transferable etc.
 
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luchian

Administrator
Staff member
No probs here. Final export will be uder 5k, so basically peanuts :D

Good point about the other - deffo needs detail in structure.

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luchian

Administrator
Staff member
Good choice man.
We'll be here when you come back. Best of luck.

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Pixelchaser

Well-Known Member
well done man, wish I was a bit more on the ball these last weeks and we could have gotten prepared and maybe more pics. I guess they just there for few days or id say push for more.

:lol: I see we have some semi licenced logos too :lol:
 

luchian

Administrator
Staff member
Hahaha, exactly :D. But he was really a nice guy so I would very much lile to put that logo up.

Don't worry about timing though.. For about 10 days now, I'm in a clinic with my wife and we won't be home before end of July. So.. take your time, enjoy "outside" :).

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luchian

Administrator
Staff member
PS: thanks to the above photos, I see I did the structure wrong. So it'll be back to the drawing board :d

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luchian

Administrator
Staff member
Well, in AC it will come with some limitations of course. AFAIK, AC does not have chassis flex, and I would imagine that would influence the driving and the "feel" of a kart.

@cercata I will give yours a try this weekend. I have raced 31bhp kart IRL, and it is wild. :eek:
 

Johnr777

Moderator
and a bit better explanatory image of what ive discovered with 3d grass. again 100m x 100m area. (wish id make the grass to scale) Ive exagerated the light and put the 3d grass on dark background so you can see it, so that's not a transparency blend with what is below :)


Hey Pix, sorry to dig up older LRP progress pics, but its one of my inspirations!

The 3D grass, you mentioned you are using a different type of variation system for their color to match whats underneath. Could you explain how different it is than the standard kSGRASS shader - 3dgrass diffuse - random variation practice? How is it capturing the diffuse map from the main grass mesh?
 

Pixelchaser

Well-Known Member
it is KS_GRASS shader I was using. and the variation map is the main diffuse for the whole land, it was never setup to be used like this. I just managed to make it work.
 
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