Ricardo Rey
Active Member
After several conversations here at ACM and elsewhere, it has been agreed that there is a need for a track conversion tutorial (at some point a car conversion tutorial). This thread is the start of what I hope will ultimately be used for a tutorial. For now, this thread is a general discussion to get feedback for said tutorial.
It must be said up front, and will probably be emphasized again; Get permission. Why? For one it is the courteous thing to do. I think the biggest concern is not that a person would mind giving permission, but if they have spent months, or even years, it’s their baby, and they would probably like to see it done properly. If you simply just ask; can I have permission to convert your track, you may get a yes, but IF it would be me/my content, I personally would want to know how you intend to go about it, and why should you be the one to do it. It has been my experience that if I present a game plan, detailing how I will go about it, I get a yes, and in fact will usually get help from them. More on this later.
Why a tutorial? When you look at the total number of racing sim enthusiast, the majority are not modders (I have no exact numbers, it’s probably 1%?). Their interest is content. I read how (on RD for example) people have an opinion of racing simulation games, in many cases, based on poorly converted content. People are going to convert tracks, no matter your or my personal opinions, pro or con. So why not provide a guide to do it right? I have found several tutorials that can help convert a track. However, they don’t discuss the details in doing it right.
The problem. Most of you here at ACM are involved in your own project(s). I have volunteered, as a rookie, to head up this endeavor. All I ask from the giants here is to add a comment here and there. I will sort out the details. Any contribution, in any order in the conversion process, would be appreciated.
My proposed outline:
· Get permission and how to go about it (although this is first, you should know the following)
· Research your project. What will it take to accomplish a quality conversion?
· Make sure that a fresh new scratch track is not on the horizon. Why waste your time if a scratch track is in the works?
· How to choose a track. How to evaluate the quality of the track using various tools.
· Creating a plan, a workflow including tools and resources.
· How to begin the conversion process. Folder structure, etc.
· How to extract the track mesh to smooth track. How to add back the track.
· How to update textures
· How to do “surgery” on broken parts.
· How to get your track conversion in AC.
I know I have missed a lot. Your comments are welcome. I am not easily offended, but please be constructive. I can’t do this alone.
It must be said up front, and will probably be emphasized again; Get permission. Why? For one it is the courteous thing to do. I think the biggest concern is not that a person would mind giving permission, but if they have spent months, or even years, it’s their baby, and they would probably like to see it done properly. If you simply just ask; can I have permission to convert your track, you may get a yes, but IF it would be me/my content, I personally would want to know how you intend to go about it, and why should you be the one to do it. It has been my experience that if I present a game plan, detailing how I will go about it, I get a yes, and in fact will usually get help from them. More on this later.
Why a tutorial? When you look at the total number of racing sim enthusiast, the majority are not modders (I have no exact numbers, it’s probably 1%?). Their interest is content. I read how (on RD for example) people have an opinion of racing simulation games, in many cases, based on poorly converted content. People are going to convert tracks, no matter your or my personal opinions, pro or con. So why not provide a guide to do it right? I have found several tutorials that can help convert a track. However, they don’t discuss the details in doing it right.
The problem. Most of you here at ACM are involved in your own project(s). I have volunteered, as a rookie, to head up this endeavor. All I ask from the giants here is to add a comment here and there. I will sort out the details. Any contribution, in any order in the conversion process, would be appreciated.
My proposed outline:
· Get permission and how to go about it (although this is first, you should know the following)
· Research your project. What will it take to accomplish a quality conversion?
· Make sure that a fresh new scratch track is not on the horizon. Why waste your time if a scratch track is in the works?
· How to choose a track. How to evaluate the quality of the track using various tools.
· Creating a plan, a workflow including tools and resources.
· How to begin the conversion process. Folder structure, etc.
· How to extract the track mesh to smooth track. How to add back the track.
· How to update textures
· How to do “surgery” on broken parts.
· How to get your track conversion in AC.
I know I have missed a lot. Your comments are welcome. I am not easily offended, but please be constructive. I can’t do this alone.
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