GrassFX guesses what is KsGrass and automatically hides it...Perplexing question: has anyone ever had objects (or even entire fbx) showing perfectly in editor and not showing at all in game?
Really weird, only made another update (to an already working in-game fbx), and somehow I'm not able to get it in-game anymore, despite trying some work-arounds.
Could it be related to new CSP settings (version 245)? They have KsGrass shader.
With vanilla settings same results (no CSP). I guess that's no it.
I've checked the other obvious stuff such as .kn5 names called in models.ini, no luck.
It's been 2 days, no fix found yet despite looking "everywhere". (I hate looking like a noob... but getting a bit desperate)
All my tree walls in the editor ... gone in game. Any advice welcome!
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The line I wrote aboveOK, looks like the CSP auto grass remover is to blame. Thanks for the advice guys!
I switched to KsTree and everything is back.
However I do prefer the look with grass shader.
Is there a way to tell CSP to ignore specific objects or material for grass FX? Seems to have something similar with other settings. (no other 3D grass at the moment, I suppose could create a dummy / decoy one so CSP can remove it and leave my trees alone)
One more timeWhat I meant, can we tell CSP what NOT to hide?
While on topic, since the grass FX is the future, is it even worth while to go thru the trouble of making custom 3D grass in the first place?
It’s really good practice, I enjoy doing it the old wayOK, sorry if I looked slow, I just didn't have any 3D grass at the moment. Thanks for your patience!!!
I'll go the old school way for release version. Meanwhile, the FX shader gives a glipse of what it could look like, which is good to keep motivation.