Hello,
First, thanks for the well explained guide, it's a huge help when building tracks !
I'm currently working converting an rF2 track to AC, I made almost everything working, but one thing I struggle with is pitbox orientation. I've read that object local Y must point up, and object local Z points forward. Currently, my AC_PIT_0 is sitting like this :
As it is, it is working fine in AC. But everytime I try to rotate it to make object local Z axis point the way I want, when I load the track in AC, my car crashes on the ground (or worse). I've tried moving the box up, down, many rotation angles, exporting with +Z Forward,... but I'm not able to make it work pointing the way I want.
Another (maybe related ?) issue I've saw is that, on the working version, when I go to pits, I can see the red markers delimting the edges of the pit box far, far away, like the pitbox is the size of a building !
If anyone as an idea what I'm doing wrong ?