If only that was the problem, your track could've still work maybe, but only in Race Mode (..since then you start from the grid, and not from the pits). There are a few posts about it in current threadits dead simple. you missed the pits area spawn points.
First thing Y trees work best. Second use the kstree shader.Hey
I have made few plant samples, and In blender they looked just fine. However, in game transparency does not work (It did in bleneder). Is there some kind of setting in AC editor to change alpha settings, so space between leaves is empty? Here's how it currently looks:
Y just works best usually. Be careful when you have two objects sharing the same space even though they are rotated. You may get Z fighting in the center. If you want a better tree close to the track then you can do a 3D tree like kunos does in some cases.It works!
Thank you so much
Are Y - shaped trees always the best? I get that they are the simplest and they are easy for computer to process, but what if I need a tree located very close to the track, instead of being in the background?
I've been thinking about placing two Y trees in the same spot, and rotating one of them by 180 degrees (to create 6 arms instead of 3). Or is there a better way to create detailed trees? Or should I stick with Y, beacuse they work the best in any case?