When i combine multiple meshes into a single mesh in Blender and export the fbx it is generating a massive amount of Background textures and all in kspixel shader. Finished map is very bright .
How would i export the fbx model with just one background texture, that can be edited in KS editor as a single entity covering multiple meshes, getting more and more to grips with Blender
How would i export the fbx model with just one background texture, that can be edited in KS editor as a single entity covering multiple meshes, getting more and more to grips with Blender