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Falling through terrain

Hito

Member
When i combine multiple meshes into a single mesh in Blender and export the fbx it is generating a massive amount of Background textures and all in kspixel shader. Finished map is very bright .

How would i export the fbx model with just one background texture, that can be edited in KS editor as a single entity covering multiple meshes, getting more and more to grips with Blender
 

SKY FLIGHT

New Member
I think it's also a good habit of, try to combine the same type of thing together to reduce object amount if you are working on game maps. Also don't make it too complex cause it will easily trash your work if you have errors.
 

SKY FLIGHT

New Member
When i combine multiple meshes into a single mesh in Blender and export the fbx it is generating a massive amount of Background textures and all in kspixel shader. Finished map is very bright .

How would i export the fbx model with just one background texture, that can be edited in KS editor as a single entity covering multiple meshes, getting more and more to grips with Blender
I don't use blender but i think the idea is similar. Either you combine all the mesh, as well as also UVs, then it should be using one texture only. Or- you simply don't add texture at blender but in KS editor, but you have to make sure the UV is joined or only 1 UV map.
 

Hito

Member
Thanks for your reply

There is only one texture but 12ooo duplicate materials i need to get rid of or rename. I found a script for Blender that would rename the duplicate materials but nothing happened

The total mesh count is down from 12000plus to just over 1000, if i can get rid of the duplicate materials then the KS editor would let me change the shader for Background and that would cover all the meshes. Right now i have Background......Background.9856.......Background.6563.......etc.........etc

Thanks for any advice
 

Hito

Member
Again i think i have cracked it. The Blender script worked and it renamed all the excess duplicate Background materials to their original name. I got it to export the fbx back to the original folder, got it into KS editor, changed the shader to Multilayer and it turned out swimmingly.

Off track has integrity, the render stats are good, file size is good, need to workout how to UV map the models to reduce the texture count

The scene has just under 1000 meshes, down from a staggering 16000 at one point (track is 80km long). I aim to get that down even further now i know how to reduce the mesh count successfully

Thanks for all the input

Grant
 

luchian

Administrator
Staff member
Not sure. I seem to remember they might give some weird behaviour but I might be wrong.

And what would be the point anyway ? If you want surfaces with diferent parameters, why not just use a new name ? :)

Anyway, if you want to have fun, give it a go and let us know what happens.

Sent from my phone using Tapatalk
 

Vakulinchuk

New Member
Select and join small meshes of the same type.
Only one condition: one mesh cannot have more that 65k values (so maybe around 60k tris to be on safe side).

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Is there a list of limitations for AC game engine? Thank you!
 
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