Your welcome
It was first try with LiDAR. It went like this:
1. Got information about LiDAR data and the link.
2. Found the data and downloaded it.
3. Downloaded CloudCompare and captured the mesh by using tutorial from this site made by DanTDBV;
4. Got mesh into a Blender, it was far from world center, I think I have used Origin to Geometry, and then Geometry to Center commands, don't remember exactly.
5. There were about 2-4million vertices IIRIC, and blender was crazy slow;
6. Started removing unnecessary detail, slowly blender was getting faster to use;
7. Began looking for the road, and couldn't tell where it is because I didn't know about intensity map at the time. I was color coding where I think the road was, by applying material with color. Soon it began to get funky and I was starting to realise that I'm lost. I have posted here and there, and then LilSki informed me about the intensity data. With intensity data I could easily tell where is what, and I could really start to go.
8. I wanted to try the track real quick, so I quickly assigned road material, and grass material. Mesh was spiky, so I have smoothed it about 20-25x till it visually appeared not to be spiky anymore IIRIC
9. Tried the track, and it was very believable, elevations, cambers, curves.... It was very bumpy but drivable.
10. I needed to decide if I'll do stuff in normal way - just project road mesh over lidar mesh, but the mesh of lidar looked very tempting and I just continued smoothing it a lot of times.
11. To get the road edges straight I have Lifted grass edges about 2-3cm up and made them straight and overlaped the road. Also I have tried to make road physical mesh to go in not too much. This was quite demanding, even though Goodwood is not very big, though there are two edges, four in total.
12. Projected visual mesh for road over Lidar mesh which is used as physical mesh.
13. Used Lidar mesh for terrain.
14. Lidar mesh was great for buildings and placement, and their dimentions too.
If I would do it again I would probably just project heavily subdivided mesh over lidar mesh. I just would have to find out how to randomise and triangulate it in a way how LiDAR mesh naturaly is, because it creates some great feeling while driving, FFB noise without pattern.
I thought I will loose the noise when smoothing so much, but seems like it is still there.