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RELEASED-wip Gran Turismo - Trial Mountain

Johnr777

Moderator
What confuses me is that detail textures are often small patches of ground, a few square feet, e.g. my "stones and grass" texture above. The main "satellite" diffuse and Tx Map, on the other hand, are more like a square mile. How is "the scale of the detail maps done in kseditor?" Is this what “Mult R”, “Mult G”, etc. are for? If not, what are they for, and how are the detail textures scaled?
thats right, you use Mult R, Mult G, etc to scare the detail texture
 

GRLap

Member
Thanks John. I tried it out, and I now I understand.
My original question was how to create a nice texture for a hard-dirt w/ small stones paddock area. Any suggested detail textures and approach to employ?
 
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