Johnr777
Moderator
thats right, you use Mult R, Mult G, etc to scare the detail textureWhat confuses me is that detail textures are often small patches of ground, a few square feet, e.g. my "stones and grass" texture above. The main "satellite" diffuse and Tx Map, on the other hand, are more like a square mile. How is "the scale of the detail maps done in kseditor?" Is this what “Mult R”, “Mult G”, etc. are for? If not, what are they for, and how are the detail textures scaled?