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RELEASED-wip Kyalami 2016

Prototype

Well-Known Member
@Johnr777 :-D This is really cool ... yeah ... It took a while to load in that data ! Theres a lot of it. And it really looks better than what Ive used. I wonder if @barf could figure something out ... get this mesh data workable ... ?
 

Pixelchaser

Well-Known Member
damn ! I remember motorcross madness 2 and how we would make maps for that, makes me wana motocross it. must be a way to grab this data !!! very cool :lol:
 

BjoernH

New Member
The elevation of the track from Barbeque Bend up to the exit of Esses 2 has not changed since 1961. Neither has the shape of the layout from Barbeque up to the halfway point between Esses 2 and Leeukop.
 

Gunnar333

Well-Known Member
@Johnr777 :-D This is really cool ... yeah ... It took a while to load in that data ! Theres a lot of it. And it really looks better than what Ive used. I wonder if @barf could figure something out ... get this mesh data workable ... ?
I tried to capture 3D mesh data from google earth last week without any luck.
  1. Capture through Direct X with 3D Ripper DX didn't work for me because after I could manage to install an old version of 3DS Max (v7) and Google Earth (v6.2) I realized that the old GE couldn't get map data anymore. (maybe server shutdown or obsolete data format)

  2. Capture with photogrammetry works for me but I have to dig deeper to get better results and it is very time consuming. (btw: I used meshroom)

  3. The Blender plugin looks promising. Anybody tried this out?
 

Prototype

Well-Known Member
This looks very promising guys ... could be a game changer if we can get a pipeline figured out ....

@barf >> join in here man, this is right down your alley :)
 

Prototype

Well-Known Member
Okedokey, finally had to buckle and download Blender. ;-)
Trying out the 2.80 beta, and installed the MapsModelsImporter.
Happy days!
 
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Gunnar333

Well-Known Member
@Gunnar333 yeah 3dripper is obsolete, Ninja Ripper is the more current software with newer import plugins!
Tried Ninja Ripper but without success.
But!!!! I could manage to import Google Meshes with MapsModelsImporter

I took me a lot of attempts.. but finaly I made it.
Use the step by step tutorial by Élie Michel:
and for me RenderDoc v1.3 didn't work so I downgraded to v1.2 and it worked with Google Maps 3D (not Google Earth)

MapsModelsImporter_Test01.jpg
 

Prototype

Well-Known Member
This is really very cool. Im super excited to get into this.

I guess what we need to figure out is the key issue that @Johnr777 mentioned the other day:

Again, this is through Google Earth, not the more basic Maps. ( I keep forgetting to always check Earth, but somehow only use Maps, :lol:)
Getting that Google Earth data is what we want!
 

Gunnar333

Well-Known Member
I don't see a difference in detail whether I use Google earth in chrome or 3d mode of Google maps.
I'm not talking about the elevation data which you get when using sketchup e.g.
 

Gunnar333

Well-Known Member
OT but could you try capturing Le Sarthe :ninja:
Try it yourselve. It's not that difficult. :p
I suspect you can't capture such a large track in one try. So you have to stich it somehow. I'm guessing it depends on the amount of graphic board memory. Especially the captured texture quality.

BTW: We should open another thread for this
 

Prototype

Well-Known Member
Great job on this @Gunnar333 , and @Johnr777 for initiating the idea and getting the initial links in place for discovery.
Streamlining this process could well be the new norm for areas that dont have lidar I guess ... :-D Hope so!
Looking forward to getting some time to get stuck into this.
 
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