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RELEASED-wip Kyalami 2016

luchian

Administrator
Staff member
Everything looks indeed quite awesome. So much work & effort into this !

My only (personal) issue is still with the trees. Something is a 'bit off, even if I cannot say exactly what. As if they are "photoshoped" into the rest of the picture (which is so well balanced otherwise..:ninja:).
 

Ulti

New Member
Wow wow wow... This looks absolutely incredible! Did a few laps there a few weeks ago and this looks spot on! Can't wait
 

Prototype

Well-Known Member
Wow wow wow... This looks absolutely incredible! Did a few laps there a few weeks ago and this looks spot on! Can't wait
What did you go around the track in?

-----

We've had a bit of rain in the last few days, so I expect the track will be a little greener come next week at the 9 hour event.

Busy going through side by side with pics I took a couple weeks ago ... picking up details that need to be tweaked like tree line silhouettes and other textures ... and some not so detailed issues ... like where Ive put a concrete barrier where an armco is supposed to be :-/ :)



















 

ApexVGear

New Member
I keep checking this thread every few days to see if this is released yet, but I understand as I have a local track project that needs to be completed for my team to train with, and I know all the work involved, especially when you want to produce a quality virtual track that really captures the feel and look of the real track. For my project, I spent four hours actually walking the whole track (on the track), and I have hundreds of reference photos.

For Assetto Corsa, I have one version of Kyalami, and it isn't very good. I think it was converted from an older simulator. Looking at these captures and your attention to detail... I know your version is going to be the best one available in any simulator.
 

Prototype

Well-Known Member
I keep checking this thread every few days to see if this is released yet, but I understand as I have a local track project that needs to be completed for my team to train with, and I know all the work involved, especially when you want to produce a quality virtual track that really captures the feel and look of the real track. For my project, I spent four hours actually walking the whole track (on the track), and I have hundreds of reference photos.

For Assetto Corsa, I have one version of Kyalami, and it isn't very good. I think it was converted from an older simulator. Looking at these captures and your attention to detail... I know your version is going to be the best one available in any simulator.
What track you building?
 

EKO Sim-Racing

Well-Known Member
What did you go around the track in?

-----

We've had a bit of rain in the last few days, so I expect the track will be a little greener come next week at the 9 hour event.

Busy going through side by side with pics I took a couple weeks ago ... picking up details that need to be tweaked like tree line silhouettes and other textures ... and some not so detailed issues ... like where Ive put a concrete barrier where an armco is supposed to be :-/ :)



















I almost was gonna ask: “sooo, which ones are the real pictures? I can’t tell the difference”

it’s looking so good it’s almost scary :lol:
 
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