this is the everything combined, all that grass, all those trees. detailed barriers. im shocked it was as low as it was.
so grass statistics time.
in comparison to the grass scatter method id like to point out some statistics. the recommended statistic for grass blades per metre according the night eye tutorial is for layer 5 1.5-2.0 blades per metre coverage. my scenery where the grass covers is 81000 metres square. 81000 x 1.5 = 121,500 and at 8 verts per blade that equates to 121,500 x 8 = 972,000 vertices just for layer 5. the lower layer have an exponential decrease but this still equated too 1.8 million vertices in total for scattered grass layers 1-5 . my layer here weighs 1,1 million vertices for grass every 20 cm and every 10 cm covering around the track and for the mowed lines
just the grass model here and statistics. can see the lower height model with texture colour variation for coloured lines. that's the part that's twice as thick at 10 cm. the mowed grass is 5 cm high physically.
as far as im concerned its 60% full and the texture memory is at 42% too. buldings and spectators can get some nice treatment i think. and some custom low poly objects for shadow maps for all objects.
so no kslayers,4,3,2,1 etc... well i have a different method for dealing with that if i need to.