this is what It makes. again animation but just to demonstrate texture creation.
edit: had a play with some extended ideas this morning !.

for example. I take my original guardrails structure, ( idea behind cloth is that its high poly) I apply this cloth mechanic to the whole object as is with no extra poly detail. and I set a wind object where I want to simulate a collision with that part of the rails. and it does it. pictures soon !.
also considering attaching my grass to the ground, applying anti gravity and subtle breeze just to re angle all the blades
in short natural model deformation is possible without anything to complicated theoretically, for that more natural look. so not just enhanced texturing.
possible 3d rubber matting object concept. these are normally pinned into the tyres. with same careful planning of vert places I coul attach those and still simulate the fabric around the pins. 3ds max is amazing ! the brick walls are crumbling. and pixelchaser is stepping through
this is the lowest poly you can get away with. think its double the original flat surface. id use more. subdivide for fabric was at 0.7 m at 0.5 it be just nice I reckon. (1m high object)
im going to make the marquee tents from this method !. and I wonder what wonderfull fictional scenery I can make with this too... for the tents I can model in alpha channel the rope supports and let the polys just hang between them

and blow in the wind for shits and giggles and of course variations ! … damn need to do this for the chain link fencing too

so many ideas.....