I have a reputation apparentlyHey @Johnr777 , you are quite good with CSP, iirc.
How much of this vegetation (variation) do you think I could get with CSP?
Some? None? All?. TY.
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I assume here you are referring to the outside the fence areas? (I'll have to do some tests anyway).the only thing I would still model the conventional way is the tall grass in the outer sections
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Grass-FXI assume here you are referring to the outside the fence areas? (I'll have to do some texts anyway).
Would you have a suggestion of a track that has a grass config file with variation of vegetation? So I can take a look and see how it is made. By variation I mean both the height of the grass, but also the random inserted flowers or other type of plants. I don't yet see how this can be done.
Yup, saves an insane amount of time not having to scatter grass manually, and very rarely we get a good match with the ground underneath.Thank you very much John!
I see the documentation is signed by @fughettaboutit , so thank you as well.
LE: it's utterly cool, I did not know it can do so many things. The grass_fx, not lebluem![]()
ks_nordschleife has configured 2 stages of grass, shorter near the track, longer and with more variation after the guardrails, it uses "extension\textures\grass_fx\highlands.dds"I assume here you are referring to the outside the fence areas? (I'll have to do some tests anyway).
Would you have a suggestion of a track that has a grass config file with variation of vegetation? So I can take a look and see how it is made. By variation I mean both the height of the grass, but also the random inserted flowers or other type of plants. I don't yet see how this can be done.
Height mult was for the first generation of grass_fxbe aware that in some configs HEIGHT_MULT is being used, but thats not a grass_fx parameter, correct is:
SHAPE_SIZE=1 ; or
; SHAPE_SIZE=1,2 ; min, max
Hi, can you please help me whit a link from where i can download Motorpark TrackYes, it's this track, although a more advanced version of it. The grass is still a single mesh, but can definitely split it up if it makes sense.
No, there's no way to add additional tracks or cars to ACC.Is it possible to load this map in Assetto Corsa Competizione? At least the root folder layout seems to be different. Thank you!