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W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

EKO Sim-Racing

Well-Known Member
Yeah, you'll need to double those faces and flip normals. Looking good :).
Luchian, how do I take into account a certain lighting parameter (azimuth etc.) as a default ?
For example when I startup my test session at 14:00 it looks like it's early in the morning, so when I take pics and want it to look like the real hour of the day, I have to adjust the azimuth and the zenith for it to look real.
 

luchian

Administrator
Staff member
If your track is oriented North, just write the latitude in lighting.ini

If using Shader Patch & Wether FX, the correct sun position (depending on the actual day in calendar) is automatically calculated.

If NOT using Shader Patch.. it will be approximative (sun position is flawed in AC by default).

(see discussions around this post)
 

EKO Sim-Racing

Well-Known Member
If your track is oriented North, just write the latitude in lighting.ini

If using Shader Patch & Wether FX, the correct sun position (depending on the actual day in calendar) is automatically calculated.

If NOT using Shader Patch.. it will be approximative (sun position is flawed in AC by default).

(see discussions around this post)
[LIGHTING]
SUN_PITCH_ANGLE=xx
SUN_HEADING_ANGLE=xxx

Phoenix is due north... so.... where do i write the latitude here ?
 

EKO Sim-Racing

Well-Known Member
Yeah, movable objects need to be very few and with simple geometry.
Ok, so is there any way that I can have the tyrewalls react like they absorb something, I guess like a wall with a little less response... ? Or must I call them Wall ?
 

luchian

Administrator
Staff member
So.... no tips on making a tyrewall-like surface reaction ?
AC design is very simple, nothing fancy like tyrewall built in (..though it would've been NICE !).

These are all the tools you have:
WALL = concrete type impact
AC_POBJECT = movable objects
& surface types.

The only ones that have some dampening are grass/sand like surfaces, but those are meant to drive ON, not drive INTO. I guess you could try to name a wall SAND or something and see what happens but expect trouble :D. If you want to create something like custom YOUR surface, don't forget to play with the properties in surfaces.ini.
 

EKO Sim-Racing

Well-Known Member
Thank you Luchian, I was fearing you might say that :lol: ! I'm sure I can define a surface properties or something that could make it work, just have to find out how...
In the meantime:
Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-24-5.jpg
Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-23-0.jpg
Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-25-29.jpg
Screenshot_asr_1991_williams_fw14_phoenix_gp_7-7-119-18-25-13.jpg

Since I hit the wall and the car does stop inside the tyres, it looks like I actually "hit" them, for sure I get the damage but from a wall :/
 
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