Norman Leslie
New Member
No worriesYou'll have to wait a while before any release, there are 3 version years to do, all 3 have different configurations with the biggest one being between 90 and 91.![]()
No worriesYou'll have to wait a while before any release, there are 3 version years to do, all 3 have different configurations with the biggest one being between 90 and 91.![]()
Luchian, how do I take into account a certain lighting parameter (azimuth etc.) as a default ?Yeah, you'll need to double those faces and flip normals. Looking good.
[LIGHTING]If your track is oriented North, just write the latitude in lighting.ini
If using Shader Patch & Wether FX, the correct sun position (depending on the actual day in calendar) is automatically calculated.
If NOT using Shader Patch.. it will be approximative (sun position is flawed in AC by default).
(see discussions around this post)
Ok, so is there any way that I can have the tyrewalls react like they absorb something, I guess like a wall with a little less response... ? Or must I call them Wall ?Yeah, movable objects need to be very few and with simple geometry.
I just used SUN_HEADING_ANGLE to correct the track rotation when it's not build "north up".e.g. SUN_PITCH_ANGLE=44.6
Leave the heading alone (i.e. =0)
AC design is very simple, nothing fancy like tyrewall built in (..though it would've been NICE !).So.... no tips on making a tyrewall-like surface reaction ?