Sorry if I’m a pain asking this but can you explain this a bit more please? Maybe a graphic of a corner for example just so i get the big pictureOne thing to keep in mind. AI likes to be "funneled" throughout the course. So make sure they don't come upon any "walls" in the edge lines. So even though your course is mostly right angles you will want the edges to be two wide following the racing line as close as possible.
I think he means that since it's a road course, you have right angled corners. Don't follow that with the track edge for the AI, make the left and right lines 2-3 cars wide, and follow the flow of the racing line so the AI doesn't run into a hard 90-degree turn on the 'track edge'.Sorry if I’m a pain asking this but can you explain this a bit more please? Maybe a graphic of a corner for example just so i get the big picture![]()
Ok so let's take the following (sorry I don't have a better editor on-hand right this minute):I think he means that since it's a road course, you have right angled corners. Don't follow that with the track edge for the AI, make the left and right lines 2-3 cars wide, and follow the flow of the racing line so the AI doesn't run into a hard 90-degree turn on the 'track edge'.
in top view completely going insane...Well... that didn't go too well...
View attachment 4241
Did you try and reset xform?OK.
Just for note, I was unable to export the side_L and side_R lines from 3dsmax to AC,
in top view completely going insane...
Any tip on this ?
Just did now, what axis do i chose for export ?Did you try and reset xform?
Probably something to do with the camera's "out" position, shouldn't be a value over 1.0Cool ! So now, I've done the ai, I've done all the cameras, unfortunately for some reason the final camera doesn't want to work..
View attachment 4252 View attachment 4253 View attachment 4254 View attachment 4255 View attachment 4256 View attachment 4257 View attachment 4258
No the final camera value IN is 0.83 and OUT is 0.93 (equivalent to the first camera IN value), since I want the camera to zoom in as of beginning of the front straight up to 2nd corner.Probably something to do with the camera's "out" position, shouldn't be a value over 1.0
Oh man, really ? that's too bad, it was looking nice up to the 2nd to last cameraOh, I think the issue could be the first camera then, has to start after 0.0