origalde
Member
1 - Yeah, I'm gonna break the track down into more digestible pieces.1- The vertices error could actually mean anything above the 65k limit. Triangles, vertices, uvws, etc. The FBX format is usually finicky... even with 3ds max. Just try splitting the mesh until you get a number that works.
2- It can actually take sometimes 4-5 maps to achieve a good look for road materials. This is and excellent write-up on setting up road shaders: https://assettocorsamods.net/threads/photo-quality-road-surface.834/
2 - Thanks for the link. I'll check it out.
1 - Yes indeed I haven't been often on the official website, I hope to find detailed information, I really need it.Hi! in despite you will take some days for this, you should read aaaaalll the threads about track modding in this website and at official assetto website. You will see that KSeditor add some info for each vertice, so the final number will get bigger. Try to split it in more brunches ( is good that word?).
For multilayer shaders.... the same, read a lot, and take a look at people examples. Also, extract some kunos tracks to understand well how they are done/configured, not only for asphalt, but the grass too.
2 - Effectively analysing in retroengineering the tracks of the game remains a sure value.
Anyway today I'm still not clever enough to make a track alone and without occasional help, thank you for your attention it's very useful.
I'm continuing my investigations and hope to be able to show you something presentable soon.
One last thing, the latest Blender to Assetto Corsa Tutorial video is from 2014.
I'm preparing an updated reboot for Blender 2.8 in the same spirit, can I share it here, and therefore on youtube, when it's done?
Last edited: