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W.I.P. Question about first track

Johnr777

Moderator
Wow easier than I thought
Thanks for the quick answer Johnr777

With this information I understand that to have a very detailed track 5 textures are enough and as many masks as needed for various declinations see infinite
knowing that for each added mask it will be necessary to count one more material in kseditor
is that right ?
Correct, one mask per material
 

origalde

Member
Here is a test of the multilayer_fresnel_nm channels
the image with each channel
Each channel occupied by a texture by respecting the advice of Lilsky taken rather in the thread
The mask includes the red, the green, the blue, the alpha (which is not visible because it shows the black of the background) and the white

the expected result (1) and the ingame result (2)



In brief
Okay, Houston, we've had a problem here :confused:
 
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I'm getting into modding as well and feel I'm in a similar point in my journey - still trying to wrap my head around the whole pipeline, dealing with the editor, etc. Will keep an eye on this! I was also using blender but I'm trying to make a big free roam and it got complicated really quickly. I'm now learning Houdini at work and I'm trying to develop a more procedural workflow so the boring parts are all automated. Will post a thread soo, I'm sure we will be able to learn from each other's experiences.
 
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