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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

AkinOstrich

New Member
Yes I am using Blender 2.83. Never had any issues so far. And don't worry, I located all the textures.
EDIT: All the components of the car can be individually clicked. Could it be a shader issue?
 

denis370

Active Member
if you have not saved the persistence file (menu "file-> save persistence) with all the materials and shaders assigned, then you may have that all black model
 

AkinOstrich

New Member
I just did all that. Still dark. Is there anything else I could try?

EDIT: I'm looking at the texture review tab in AC Editor. It seems there are dozens of textures I never use. Could this be the issue?
upload_2021-1-15_22-45-18.png
 
Last edited:

denis370

Active Member
questo dovrebbe assomigliare alla tua cartella.
1) la cartella delle texture con tutte le trame della tua mod all'interno
2) il file fbx estratto da Blender
3) il file fbx.ini che è la persistenza
4) il tuo ultimo kn5
la cartella delle texture è importante per kseditor per assegnare i materiali
 

JDMMX5

New Member
Would anyone be able to help with creating switchable maps for a car, is it a case of creating two power.lut files and linking them in in the engine.ini?
 

denis370

Active Member
meanwhile you must have extended physics, and to do that you will need to add this "[HEADER]
VERSION = extended-2 "in your car.ini file inside the" data "folder
 

denis370

Active Member
inside your "engine.ini" file you will need to add these scripts:
[MAP]
DEFAULT = 0; default map index
MAP_0 = engine_map0.lut; rpm | torque_multiplier
MAP_1 = engine_map1.lut; can have as many as desired
MAP_2 = engine_map2.lut
MAP_3 = engine_map3.lut
MAP_4 = engine_map4.lut

from MAP_0 on you can add as many as you want
 

denis370

Active Member
inside your "data" folder you will need to add these files.LUT where inside each map.LUT (engine_map0.lut, engine_map1.lut, engine_map2.lut, engine_map3.lut, engine_map4.lut) you will create the map you want with a script " rpm \ percentage multiplier power.lut "where for example" 1500 | 1.0 "means that at 1500 rpm your power.LUT does not multiply anything and the power is unchanged, while if it were" 1500 | 1.2 "in this case at 1500 rpm you would have an increase of 0.2, on the contrary, with "1500 | 0.8" you would have a debuff of 0.2
 

Attachments

denis370

Active Member
engine_map_setup.lut
inside this LUT you will have to write the names and the order of the maps that you will select with the keys that you will assign to them in the patch controls menu.
example of the 4 maps plus a standard screen:
STD | 0
PowerUP | 1
Smooth | 2
Middle | 3
PowerDWN | 4

the names are free as you want them, the numbers in relation to the maps you have, in this case 4 modified maps plus a standard
 

denis370

Active Member
if you want the maps to be selectable also from the setup menu of your car, you will need to add this script to your "setup.ini" file in the "data" folder: (in the GENERIC section if you already have it)
////////////////////////////////////////////////// ///
; GENERIC
////////////////////////////////////////////////// ///

[ENGINE_MAPS]
SHOW_CLICKS = 0
TAB = GENERIC
NAME = Engine Map
LUT = engine_map_setup.lut; format: name | index - can also use traditional system of indexing, just make sure your indexes don't go out of bounds of your MAP_ entries
POS_X = 0.5
POS_Y = 0
HELP = "Select the amount of fuel usage"; NULL


that's all.
 

AkinOstrich

New Member
I'm not sure what I'm doing wrong. I've edited the tyres.ini but that didn't work. Auto fixing does not fix the problem. Currently, the loading screen gets stuck forever when I try to drive it, so unfortunately I cannot provide a log:(
upload_2021-1-17_15-34-33.png
 

denis370

Active Member
[HEADER]
VERSION = 10 (latest version of the tires, but you will have to replace the scripts with 10 versions that have more complete data, copy them from a mod and put the measurements of your tire


[COMPOUND_DEFAULT]
INDEX = 0 (this I believe is your mistake, must be set to zero if you only have one set of tires)

[FRONT] and [REAR] (only one set of tires is named like this, the second set will be [FRONT_1] and [REAR_1]

[FRONT]
NAME = Ssoft
SHORT_NAME = SS
WIDTH = 0.245 (this value "WIDTH and RADIUS are the measures of
RADIUS = 0.262 pneumatic, they are also important for positioning on the asphalt, so copy your values here)
 

denis370

Active Member
I don't know, you see that from your file, if you have only one mix, so: [FRONT] and [REAR], you have to put zero under COMPOUND_DEFAULT, INDEX:
[COMPOUND_DEFAULT]
INDEX = 0 (like this)
 
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