Pixelchaser
Well-Known Member
try this square link so simple and pretty sweet when set around 10cm repeats.
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try this square link so simple and pretty sweet when set around 10cm repeats.
Cheers, I'll have a look and test. I wanted to "do it all", I actually did my own texture from a personal photo of the actual fencetry this square link so simple and pretty sweet when set around 10cm repeats.
It's not with your texture Pix. I was still referring to my approach/texture. With your there will be no problem, I reckon. But I'll post something when I've redone the fences.whats wrong , got a picture of the problematic tiling ? ive presumed my link would work but I realise ive not actually done it that way before.
looks good to me. there is the concept of enlarging the scale of smaller scale objects in games. and commonly this has been done by kunos on occasion regards the small alpha channel coverage for wires etc . they make their wires bigger etc so you can see them, I prefer the not being able to really see them.Your square link looks very good @Pixelchaser , thank you for sharing.
View attachment 3047
Also, the material is separate and the texture is tiling. This way I shall not be killed with stones anymore.
(the concrete still needs remapping).
What about the shader, does this look legit ? (it looks ok in-game).
View attachment 3048
As you can see in the screenshot. Make it bigger or smaller, and you can't tell what it is anymore just looking at the shadow (it either becomes a grid of dots, either a full object).the 0.15 alpha presence on object shadows interests me. surely that's a solid shadow ?