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TUTORIAL Build your FIRST track - BASIC GUIDE

Pixelchaser

Well-Known Member
question?, what about containing everything in side a wall object. for example. we drive inside a collision box area or defined corridor so to speak.
 

LilSKi

Well-Known Member
question?, what about containing everything in side a wall object. for example. we drive inside a collision box area or defined corridor so to speak.
As long as you never can hit the backside of a normal you can technically do whatever you want. But you may be wasting PHY calculations having a collision box over you. Usually just a very tall wall to keep you in play is all you need.
 

kntkatt

New Member
hi fellas , im trying to vreate a basic track to teach myself how to do it.I have my basic track working in game & can drive around it.what i am struggling with is the timing does anybody have a link to a guide on creating the timing points in 3dsmax ?

many thanks
 

luchian

Administrator
Staff member
They can be anything. A box for example. What's important it's their naming.
Just create them, position where you wish them to be, and name them. It will work.
 

kntkatt

New Member
ive tried that still doesnt seem to work , ive made dummy boxes & named them accordingly do they have to be joined together somehow ?
 

kntkatt

New Member
many thanks the problem was i had a few textures not asigned in ks editor . Ive decided to convert a track from rfactor2 (just for learning purposes ) , when i import the track into kseditor it looks very over exposed , looks fine in 3dsmax any ideas ?
 

kntkatt

New Member
many thanks lilski took a while to do it but did the trick , on another note the white lines at the side of the track dont have a very big draw distance is there a way around it ?
 

luchian

Administrator
Staff member
You would need to separate them, or create a new a mesh that comes on top only for the lines. This would increase the draw distance.
 

William Riker

New Member
Hi!, question about shadows, i'm currently working on bushes, and i have some issues.
First, how do i get rid of the squared shadow? and how can i solve the problem of the self castered shadow from behind?
I could notice in Kunos tracks that bushes have all their normals pointing up, so i did that also.

Any tips?? thanks!

 

kntkatt

New Member
im also working with tree's , if you go 1 side of the tree it looks fine but go the other & it totally dissapears any ideas ?
 
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