William Riker
New Member
Thanks, actually that is the case i'm having trouble with, can a wall plane work both ways?
Only if there is separation between the faces. The car cannot hit the reverse side of a vertex normal or it will stick.Thanks, actually that is the case i'm having trouble with, can a wall plane work both ways?
As long as you never can hit the backside of a normal you can technically do whatever you want. But you may be wasting PHY calculations having a collision box over you. Usually just a very tall wall to keep you in play is all you need.question?, what about containing everything in side a wall object. for example. we drive inside a collision box area or defined corridor so to speak.
You don't draw any line. Just the X axis makes an imaginary line.sorry for being a total idiot but what do you use to draw the line ?
Never touched it. Not sure I have ever noticed it change anything when I put numbers in there. So I guess that means I have touched itso..... do we know what BOH means in the editor yet.
my theory is blur over horizon ?